rules_apple
Bazel rules to build apps for Apple platforms. (by bazelbuild)
bazel.xplatform | rules_apple | |
---|---|---|
1 | 1 | |
2 | 477 | |
- | 1.9% | |
10.0 | 9.4 | |
over 1 year ago | 6 days ago | |
Swift | Starlark | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bazel.xplatform
Posts with mentions or reviews of bazel.xplatform.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-17.
-
A Comprehensive guide to build a cross-platform application by Bazel
In this quick guide, we are going to use Bazel to build multiple applications which share a native library. We will be targeting 4 platforms: iOS, macOS, Android and Web. In the end you should have a solid basement to build your first cross-platform application (or move an existing project to Bazel). I listed the project on Github - I encourage you to clone it and experiment.
rules_apple
Posts with mentions or reviews of rules_apple.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-17.
-
A Comprehensive guide to build a cross-platform application by Bazel
git_repository( name = "build_bazel_rules_apple", remote = "https://github.com/bazelbuild/rules_apple.git", tag = "1.1.3", ) git_repository( name = "build_bazel_rules_swift", remote = "https://github.com/bazelbuild/rules_swift.git", tag = "1.2.0", ) load("@build_bazel_rules_swift//swift:repositories.bzl", "swift_rules_dependencies") swift_rules_dependencies()
What are some alternatives?
When comparing bazel.xplatform and rules_apple you can also consider the following projects:
rules_android - Android rules for Bazel
sml_rules - Bazel SML rules provide the necessary rules to build and test SML (Standard ML) applications using Bazel.
rules_swift - Bazel rules to build Swift on Apple and Linux platforms
platforms - Constraint values for specifying platforms and toolchains
rules_android_ndk
rules_jvm_external - Bazel rules to resolve, fetch and export Maven artifacts
rules_apko - Bazel rules for apko
emsdk - Emscripten SDK
rules_graalvm - Build GraalVM native binaries with Bazel
rules_r - R rules for Bazel
bazel.xplatform vs rules_android
rules_apple vs sml_rules
bazel.xplatform vs rules_swift
rules_apple vs platforms
bazel.xplatform vs rules_android_ndk
rules_apple vs rules_android
bazel.xplatform vs rules_jvm_external
rules_apple vs rules_apko
bazel.xplatform vs emsdk
rules_apple vs rules_graalvm
rules_apple vs rules_r