aws-gocljs
boardgame.io
aws-gocljs | boardgame.io | |
---|---|---|
22 | 27 | |
36 | 9,875 | |
- | 0.2% | |
0.0 | 6.2 | |
over 1 year ago | 3 months ago | |
Go | TypeScript | |
MIT License | MIT License |
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aws-gocljs
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How to build a website without frameworks and tons of libraries
i make two kinds of websites:
- static. markdown rendered to html using github’s api[1].
- dynamic. a go binary and an html file with inlined js zipped together and shipped somewhere[2].
it’s nice to never consider the machinery of either of these anymore. instead i think about building interesting things.
1.
https://github.com/nathants/render
https://nathants.com/
2.
https://github.com/nathants/aws-gocljs
https://gocljs.nathants.com/
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Ask HN: How can a BE/infra developer handle the FE side of personal projects?
have you tried cljs and reagent? it’s a different vibe.
my bootstrap: https://github.com/nathants/aws-gocljs
the project: https://reagent-project.github.io/
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In what modern cloud envs is ClojureScript suitable?
https://gocljs.nathants.com is 300kb gzipped on deploy in a single html file. setup is here: https://github.com/nathants/aws-gocljs.
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Ask HN: Which stack is as boring (good boring) and cheap in 2023 as PHP?
aws, go, and clojurescript.
go is notoriously boring.
the reagent api for clojurescript hasn’t changed in a decade, though recent things like shadow-cljs do improve qol.
aws releases services with 2 in their name instead of changing existing ones. the old boring service will plod along forever.
aws apigateway v2 is much better, but i have many deployed projects i will never migrate because they are fine on v1.
i do it like this: https://github.com/nathants/aws-gocljs
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We deploy 5X faster with warm Docker containers
lambdas updatecode api takes less than a second. using container instead of a zip for lambda has advantages, but speed is not one of them.
i auto rebuild my go zip and patch aws on every code change. it’s done before i alt tab and curl.
script: https://github.com/nathants/aws-gocljs/blob/master/bin/dev.s...
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Ask HN: What is the most barebone back end solution?
lambda + s3. add ec2 spot if you need it.
just make sure you understand how billing works. mostly it’s just egress bandwidth is expensive.
do something like this:
https://github.com/nathants/aws-gocljs
or with less opinions:
https://github.com/nathants/libaws/tree/master/examples/simp...
welcome to cloud, glhf!
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Devpod: Remote Development at Uber
using remote resources as a part of your local dev flow can be very useful if your local environment is constrained on:
- upload and/or download bandwidth
- cpu/ram/gpu/ssd
this can be as simple as an ephemeral ec2 spot machine that reacts every time files on it’s filesystem change. it then does stuff, like building and shipping.
your local setup then needs to rsync files from local to remote every time you save a file.
i’m on an upload constrained setup right now, and this[1] significantly speeds up my iterations uploading lambda zips.
fancier setups probably are similarly advantageous, but add tradeoffs proportional to their complexity.
1. https://github.com/nathants/aws-gocljs/blob/258ea5bb72d06a50...
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Ask HN: Solo Dev Stack of 2022?
go, clojurescript, and aws. all three of these have problems, but like linux are the least bad of the available options. from some angles they are even quite good.
- go, a natural fit for backend with types and compilers and speed
- clojurescript (and react via reagent), a natural fit for frontend with dynamism, flexibility, and data centrism
- aws, a natural fit for infra. like linux, literally everyone is using it. if you avoid architect advice and tape over most of the knobs it’s quite good
example:
https://github.com/nathants/aws-gocljs
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Ask HN: How do you deploy your weekend project in 2022?
on aws as scale to zero services. lambda, dynamo, s3, and ephemeral ec2 spot.
when egress bandwidth is needed i use cloudflare workers + r2 just like i would use s3 presigned urls.
typically i start from a full project template[1][2]. sometimes i start from scratch[3].
1. https://github.com/nathants/aws-gocljs
2. https://github.com/nathants/aws-exec
3. https://github.com/nathants/libaws
- Simple website approach and cost
boardgame.io
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Show HN: Boardzilla, a framework for making web-based board games
If you're looking for something more low-level, I can recommend boardgame.io [1].
[1] https://boardgame.io/
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Play Othello in your web browser (using Mithril)
Here's mine! https://skeoh.com/othello/
It's not nearly as polished but I had a lot of fun making it. It uses React and the now-no-longer-maintained https://boardgame.io/.
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Making a board-game app
It could definitely be used to do that. However, there are better frameworks to accomplish this with many of the features needed for board games. https://boardgame.io is one of them. If anything, take a look at that and utilize some of their game logic and game state management ideas in Django.
- Open Source Game Engine for Turn-Based Games
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Best way to manage state in node/express
Are you looking for: https://github.com/boardgameio/boardgame.io
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In a week I'm 30 and this is my latest achievement as a webDev. 5k undead units in a browser game with 120fps. Heh, not much, but hope release will happen soon and it'll be much bigger achievement.
Check out boardgame.io if you are not looking to do everything from scratch.
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I am creating a boardgames platform with online multiplayer
Also https://www.freeboardgames.org/ which hosts games built with the https://boardgame.io/ game engine.
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Ask HN: What is the most barebone back end solution?
I think you know best what you want to build yourself. :-)
If you separate the abstract interface for sending/receiving game states and its implementation, you can rely on an external service like hushfile to get started, and then switch to running a similar service yourself afterwards. Saves you from having to deploy and maintain the server initially.
Running a VPS wouldn't cost more than $5/mo.
Since nobody mentioned it, you may want to consider:
https://boardgame.io/
It is a service specifically for managing JSON game state.
But it comes with its own ideas, so your mileage may vary.
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Is a Multiplayer Game Possible with NextJS + Vercel?
Have you looked at https://boardgame.io ? You’ll still have to deploy a backend but all the multiplayer functionality is already built in.
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Open-source tabletop board game simulator
If you are more interested in the rules/logic side of things there’s also https://boardgame.io/
What are some alternatives?
org-mode-site-template - A workflow for a complete site using the HTML publish option of Emacs Org-Mode
jsboard - JavaScript library for easily creating board games
lazyweb
peerjs - Simple peer-to-peer with WebRTC.
kee-frame-sample - Demo application to show off features of kee-frame
PlanarAlly - A companion tool for when you travel into the planes.
zola_jamiedumont.com - Zola codebase behind jamiedumont.com
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
JSONCrush - Compress JSON into URL friendly strings
Match_Game - Repository for the tutorial for creating a phaser game with electron
uix - Idiomatic ClojureScript interface to modern React.js
storybook - Storybook is a frontend workshop for building UI components and pages in isolation. Made for UI development, testing, and documentation.