awesome-lua
classic
awesome-lua | classic | |
---|---|---|
11 | 11 | |
3,757 | 787 | |
- | - | |
0.0 | 0.0 | |
25 days ago | over 2 years ago | |
Lua | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-lua
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Gearing up for Lua
If you're familiar with awesome-lists, you'll be happy to know that an awesome-lua repository does in fact exist. This list contains more interesting stuff about the language, along with going deeper into certain niches that I'm not even going to start to touch.
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What's your opinion on Lua programming language?
Lua has a lot going for it. Its memory footprint is nicely small, its practical expressiveness is quite high (though not as high as Python's or Perl's), luajit's runtime performance is very good for such a highly-expressive language, and it has a great set of libraries integrating with a lot of commonly-used services.
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Advice to Aimless, Excited Programmers (2010)
I believe there is a way to accomplish this without seeking input from people on Reddit or message boards for new domains to contribute to.
There are lists on Github that curate libraries native to a particular programming language. For example, there is a list for Lua (https://github.com/LewisJEllis/awesome-lua) and another for Python (https://github.com/vinta/awesome-python). Explore these lists to identify areas that may require assistance. Some of these lists have not been updated for years, so it is worthwhile to conduct additional research on the domain before undertaking a project.
I have personally completed a project using this approach, although I did have some background knowledge in that domain.
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Where do I go after learning lua?
This was a list I got in my mind without googling... for more inspiration and see what others are doing take a look at awesome Lua: https://github.com/LewisJEllis/awesome-lua
- Library support situation?
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there seems to be an alarmingly small amount of support for lua compared with other programming languages
Check out awesome-love2d on github, there's tons of libraries for all sorts of stuff including UI. Also check out awesome-lua.
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Any good Lua Modules out there ?
So I’m 100% not the person to ask but usually the “awesome” lists on GitHub are a good place to start. Here is the awesome-lua repo for example.
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Beginneer's guide to using Luarocks on neovim plugins
Disclaimer: i'm still new to this world as well, i went through this for making use of luacheck, a linter tool for Lua, but the possibilities are just endless, you can take a peek at some awesome-lua repo on GitHub to find out the amazing tools that you can implement to your projects
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Lua Limitations
Look at all the awesome stuff you can do with Lua.
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OOP in Love2d
https://github.com/LewisJEllis/awesome-lua#object-oriented-programming
classic
- fe: A tiny, embeddable language implemented in ANSI C
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Learning on Roblox
Once they grasp some lua basics and I've actually got a little code running but before I do much to make a game. I'd suggest you give them loom my fork includes the documentation with the code. Also a class system either a basic but easy to understand or more featureful.
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Could someone critique my way of doing simple OOP and perhaps offer improvements or tell me if I'm doing something wrong?
I can't criticism your implementation at the moment but I want to share a tiny class module for Lua as a inspiration. https://github.com/rxi/classic
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New to Lua and coding in general. Trying to understand the self command. Why does Version 1 of this code work and Version 2/3 not work?
(this example uses classic, which is a library I like using for OOP to keep things simple)
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Arbitrary 'require' order
I like classic over middleclass: https://github.com/rxi/classic Feels lighter weight, like barely anything.
- How would I go about creating a item/object and be able to instance it.
- I'm confused how inheritance works in Lua. What am I doing wrong?
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Comparing Unreal, Unity, Godot, and Defold game engines in a graphical table of features
You can do oop in Lua too! You just need a class lib.
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I would like to animate a circle moving around a circle (api = love)
I'd recommend spending a bit of time with the readme for classic: https://github.com/rxi/classic
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Any Lua exercises?
Get as simple as possible OOP library, for example this one and write some code using it. This library can inherit ordinary functions, but not any metamethods. Try to improve it. If you can implement metamethod chaining inheritance that allows you to __call an instance of inherited classes like a function, then you understand metamethods thoroughly. Even if you fail, it still will be a good practice.
What are some alternatives?
middleclass - Object-orientation for Lua
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
luarocks - LuaRocks is the package manager for the Lua programming language.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
luv - Bare libuv bindings for lua
love - LÖVE is an awesome 2D game framework for Lua.
blog - gamedev blog
glsp - Language Server Protocol SDK for Go
paq-nvim - 🌚 Neovim package manager
json.lua - A lightweight JSON library for Lua