classic | json.lua | |
---|---|---|
11 | 14 | |
787 | 1,733 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | 5 months ago | |
Lua | Lua | |
MIT License | MIT License |
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classic
- fe: A tiny, embeddable language implemented in ANSI C
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Learning on Roblox
Once they grasp some lua basics and I've actually got a little code running but before I do much to make a game. I'd suggest you give them loom my fork includes the documentation with the code. Also a class system either a basic but easy to understand or more featureful.
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Could someone critique my way of doing simple OOP and perhaps offer improvements or tell me if I'm doing something wrong?
I can't criticism your implementation at the moment but I want to share a tiny class module for Lua as a inspiration. https://github.com/rxi/classic
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New to Lua and coding in general. Trying to understand the self command. Why does Version 1 of this code work and Version 2/3 not work?
(this example uses classic, which is a library I like using for OOP to keep things simple)
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Arbitrary 'require' order
I like classic over middleclass: https://github.com/rxi/classic Feels lighter weight, like barely anything.
- How would I go about creating a item/object and be able to instance it.
- I'm confused how inheritance works in Lua. What am I doing wrong?
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Comparing Unreal, Unity, Godot, and Defold game engines in a graphical table of features
You can do oop in Lua too! You just need a class lib.
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I would like to animate a circle moving around a circle (api = love)
I'd recommend spending a bit of time with the readme for classic: https://github.com/rxi/classic
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Any Lua exercises?
Get as simple as possible OOP library, for example this one and write some code using it. This library can inherit ordinary functions, but not any metamethods. Try to improve it. If you can implement metamethod chaining inheritance that allows you to __call an instance of inherited classes like a function, then you understand metamethods thoroughly. Even if you fail, it still will be a good practice.
json.lua
- fe: A tiny, embeddable language implemented in ANSI C
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Free mods list
One option might be to look at the Path of Building “Data” folder. If you need them in another format (e.g. json), it wouldn’t be that hard to write a Lua script to export them in your preferred format (using this json library, for example.
- Closing your program
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A question about save/load.
If you don't want to reinvent the wheels, you might want a json encoder to transform data into strings and back. Or bitser if you want better performance and smaller files in exchange for human-readability.
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Plain Text. With Lines
Honestly, I just went with JSON because there's a nice Lua library for it (thank you https://github.com/rxi/json.lua).
I haven't thought about the file format much so far, just the experience of writing in it as if it's the "ground truth". We all seldom open our text files in a hex editor.
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Open a Lua file and create Object/Array/Table
JSON https://github.com/rxi/json.lua
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Lua, Open lua file and display as a table
Get json.lua from here. Put it in your project directory alongside file1.lua.
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Cant get highscore to save
Good point. How about this? It allows you to encode/decode Lua values into/from JSON.
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Indexing / substrings
I like this json library and tend to use it for save files (also makes them easy to edit by hand while debugging). It gets angry if you use tables with a mix of string and numerical keys, but I'd advise against that anyway. I've also used binser, which is also effective and easy to use.
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Preserve previously used tag between restarts
lua json module can be found from here: https://github.com/rxi/json.lua
What are some alternatives?
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
haproxy-lua-http - Simple Lua HTTP helper && client for use with HAProxy.
middleclass - Object-orientation for Lua
haproxy-auth-request - auth-request allows you to add access control to your HTTP services based on a subrequest to a configured HAProxy backend.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
plugins - OPNsense plugin collection
awesome-lua - A curated list of quality Lua packages and resources.
eastend-notebook-syntax - Atom syntax theme - East End Notebook
love - LÖVE is an awesome 2D game framework for Lua.
blog - Source code of my personal blog
glsp - Language Server Protocol SDK for Go
serpent - Lua serializer and pretty printer.