awesome-gamemaker
twinejs
awesome-gamemaker | twinejs | |
---|---|---|
15 | 408 | |
212 | 1,795 | |
- | - | |
7.4 | 8.5 | |
14 days ago | 6 days ago | |
TypeScript | ||
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-gamemaker
-
Web Game Engines and Libraries
I'm in love with Gamemaker, which got me interested in programming: https://gamemaker.io
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
My 9-yo son has been making games with GameMaker https://gamemaker.io/
It's a popular framework for creating 2D HTML games and publishing them on sites like Crazy Games.
GameMaker has a lot of great tutorials and templates that makes it easy to get up and running. I usually just set him up with one of the existing game templates and let him loose on customizing the characters using the built-in tools. Then I help him customize the game interactions. GameMaker has two modes: one for visual flow editing and one for directly editing the code. It's a great onramp to learning to code with a super low barrier to entry.
- Good coding groups for black women?
-
Is godot a good engine for a young ass boy who cant do shit in programming or anything game related.
I started my hobby game development journey with Game Maker Studio - https://gamemaker.io . Now I've switched to Godot for its simplicity and rich set of advanced features to actually build almost AAA games? if that's a thing.
-
Easy game making and coding for tech learners
Many popular game engines use this tiered approach including Unity, Unreal Engine, and Game Maker. However, many free and open-source software engines are released under the permissive MIT license.
- No offense, but what is that language?
-
How to code running ?
Assuming you don't have any prior programming experience, since your goal is Undertale modding it might be best to start by learning how to use GameMaker (with the GML programming language, not the drag-and-drop): https://gamemaker.io
- necesito ayuda para un juego
-
Easy "blur vignette" shader out there?
List of useful links for gamemaker https://github.com/bytecauldron/awesome-gamemaker
-
Humble Bundle clean out - gift links to Steam keys.
GameMaker Studio 2 Creator 12 Months
twinejs
-
Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
-
About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
-
Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
-
cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
-
tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
-
I feel like im too dumb to make my own game
The engine here https://twinery.org/
What are some alternatives?
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
RenPy - The Ren'Py Visual Novel Engine
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
ink - inkle's open source scripting language for writing interactive narrative.
SnowState - Finite State Machine for GameMaker
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
awesome-ebitengine - A curated list of awesome Ebitengine frameworks, libraries and software
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
pixel-perfect-object-based-collision - This is the pixel-perfect object-based collision tutorial code for GameMaker (as of IDE v2023.1.1.62).
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
gitbook - The open source frontend for GitBook doc sites