awesome-avalonia
steamtinkerlaunch
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awesome-avalonia | steamtinkerlaunch | |
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6 | 336 | |
1,786 | 1,011 | |
7.9% | - | |
7.7 | 8.3 | |
7 days ago | over 1 year ago | |
Shell | ||
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-avalonia
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AvaloniaUI: Create Multi-Platform Apps with .NET
WPF and Xamarin dev here who wrote a new (not ported) codebase on Avalonia.
- Avalonia has a guide just for people like you and me [1].
- Avalonia's flavor of XAML has small divergences from WPF that will have you hitting their docs often. There are some nice quality-of-life improvements, for example you can bind a Button click handler directly to a method without ICommand. The major concepts are the same e.g. data binding, dependency properties.
- Coming from WPF, it's possible you've used MVVM and dependency injection. You'd be going against a strong cultural grain to not use them in Avalonia. But I would be surprised if your WinForms app is architected remotely similarly, so it may be a design challenge extracting coherent ViewModels and properties from the ball of mud that many WinForms apps become.
- For macOS, read up on notarization [2] and, if you're publishing to the Mac App Store, the review process.
- I recommend starting with example apps (look in the Showcase) or with the Avalonia template solution which just runs out of the box.
- The Avalonia team iterates quickly. Expect to upgrade NuGets frequently, and don't get too far behind. There was recently a big jump from version 10 to 11. Good for you for starting after that.
- Not Avalonia specifically but if you're not used to .NET Core check out #nullable enable. Can't live without it now, but was confusing at first.
- Be sure to check out all of the official and community libraries [3]. I bet my design big on `ReactiveUI` and it's gone well.
[1] https://docs.avaloniaui.net/docs/get-started/wpf/
[2] https://docs.avaloniaui.net/docs/deployment/macOS
[3] https://github.com/AvaloniaCommunity/awesome-avalonia
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So Xamarin.Forms is close to end of support, while MAUI is not really production ready, what shall I do?
I hear you. We’ve a decent datagrid and a load of OSS components that you can find here.
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Open source project that use avalonia
You can see a lot here and, for example, here
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🤔 Thoughts on future of MAUI for desktop software? Comparing to WPF + personally weighing up "cross-platform desires" -vs- pragmatic productivity"
You can find more 3rd party controls here for example : https://github.com/AvaloniaCommunity/awesome-avalonia
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If you were going to build a cross plat app in 2022 from scratch which would you pick architecturally speaking
More about Avalonia production apps here.
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Modded games are the true last hurdle for Linux gaming
You could use Avalonia. This is xaml crossplatform and will be better supported than wpf. You can get the templates for dotnet new Avalonia. It's xaml, fast templates and there is a designer op github, can't fidn it atm. Some examples
steamtinkerlaunch
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Steam Deck
I haven't used it myself but steamtinkerlaunch is definitely your best bet. It lets you easily set up Mod Organizer 2 or Vortex directly on your Deck. The quite extensive wiki will provide more information than I possibly could.
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Project lead change
For any problems, suggestions and contributions you might have, please use the issue tracker (which was the preferred way already before)
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Man New Vegas looks so good on here! Forgot how great this game was. Still can't believe I'm playing this on a handheld.
Tinker Launcher is the easiest way to do it. There is also a third party Linux "port" of MO2 you can install. Tinker Launcher is my preferred method. ProtonupQT is not where you get it from. https://github.com/frostworx/steamtinkerlaunch/wiki/Installation
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Does vortex collection work on lutris?
Another app / set of scripts I have found is https://github.com/frostworx/steamtinkerlaunch.
- FSR appears to have no effect on Geometry Dash (Steam game).
- 1k ⭐
- Can't create mixed-case collections ("Vortex")
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Set up steam tinker launch on my steam deck to run a nonsteam game with Wine 5.22. Can’t get it to download!
https://github.com/frostworx/steamtinkerlaunch/tree/mo2-overhaul branch.
- Modding Skyrim (Oldrim) on Steam Deck
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Does the steam deck allow skyrim modding?
Yes you can use mods/mod managers with Steam Tinker Launcher
What are some alternatives?
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
winesapOS - winesapOS - Game with Linux anywhere, no installation required!
managed-midi - [Past project] Cross-platform MIDI processing library for mono and .NET (ALSA, CoreMIDI, Android, WinMM and UWP).
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Jaya - Cross platform file manager application for Windows, Mac and Linux operating systems. (planned mobile support)
cheat-engine - Cheat Engine. A development environment focused on modding
maui-linux - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
DepotDownloader - Steam depot downloader utilizing the SteamKit2 library.
avalonia-dotnet-templates - Avalonia Templates for `dotnet new`
reshade - A generic post-processing injector for games and video software.