avmplus
openfl
avmplus | openfl | |
---|---|---|
2 | 9 | |
140 | 1,855 | |
- | 0.8% | |
0.0 | 8.7 | |
over 4 years ago | 7 days ago | |
ActionScript | Haxe | |
Mozilla Public License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
avmplus
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Ruffle: Flash Player Emulator
They have outsourced a large chunk of it[1], although you could argue not enough of it.
1. https://github.com/adobe/avmplus
- Register Allocation without SSA form
openfl
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Ruffle: Flash Player Emulator
https://www.openfl.org/
Which is not an emulator, but more of a spiritual successor, following the same API, and with tools to convert Actionscript projects
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Unexpected Update 2.1.2
The game was written in Haxe (the language) and OpenFL (the engine).
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Godot 4.0 RC 2
Ever looked at OpenFL?
https://www.openfl.org/
Couple notable games haves used it. Haxe is a pretty mature ecosystem as well, from what I’ve heard.
I spent my thirties working and unwinding with flash games with my kids, brings back nostalgia thinking about those nights.
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I talked to terry
I'm interested in updating Bosca Ceoil! But I can't really promise anything - it depends on an old actionscript music library called SiON , which makes this very difficult. Because the tool is open source, I've been looking into porting this library to haxe, which is slowly making progress: https://github.com/openfl/openfl/pull/2515
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"This game has been SHAMELESSLY STOLEN!"
You should consider https://www.openfl.org/ instead. OpenFl provides all the flash apis and has been battle tested. Your flash product can be ported to use Haxe + OpenFL without much effort and can then be used as a desktop app or HTML5/JS based game.
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What programming language / engine is dicey dungeons made in?
Dicey Dungeons is created with Haxe, using my own framework, which is an extension on top of OpenFL and HaxeStarling
- Ask HN: Which discontinued app or tool would you still like to use today?
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Heaps: A free, open-source and cross-platform game engine
Heaps has it's own API, but other Haxe frameworks[1][2] reimplement the flash API. Some tools[3][4] help to convert AS3 source code to Haxe, and the typing and compiler are helpful to fix identify issues, so depending on the size and dependencies, conversion can be easy once you get past the main language differences.
[1] https://www.openfl.org/
- Github's collection of open-source game engines
What are some alternatives?
touchHLE - High-level emulator for iPhone OS apps. This repo is used for issues, releases and CI. Submit patches at: https://review.gerrithub.io/admin/repos/touchHLE/touchHLE
Kha - Ultra-portable, high performance, open source multimedia framework.
webvm - Virtual Machine for the Web
heaps - Heaps : Haxe Game Framework
BrowserBox - 🌀 Browse the web from a browser you run on a server, rather than on your local device. Lightweight virtual browser. For security, privacy and more! By https://github.com/dosyago
PySyft - Perform data science on data that remains in someone else's server
zebu-vm
FATE - An Industrial Grade Federated Learning Framework
armory - 3D Engine with Blender Integration
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
as3hx - Convert AS3 sources to their Haxe equivalent
nme - A cross-platform native backend for Haxe projects