awesome-gbdev
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev] (by avivace)
cgb-acid2
😀 The Acid2 test, now for Game Boy Color! 😀 (by mattcurrie)
awesome-gbdev | cgb-acid2 | |
---|---|---|
1 | 3 | |
3,051 | 79 | |
- | - | |
6.1 | 1.8 | |
over 3 years ago | about 4 years ago | |
Assembly | ||
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-gbdev
Posts with mentions or reviews of awesome-gbdev.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
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[GameBoy] Problem with CD instruction.
Other valuable resources: https://github.com/avivace/awesome-gbdev
cgb-acid2
Posts with mentions or reviews of cgb-acid2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-17.
-
A test ROM to test the Gameboy Color priority between the background and the sprite objects
During the development of the new PPU I couldn't figure out exactly the behavior of the priority between the background layer and the sprites layer and besides cgb-acid2 which really helped me there were no resources (at least that I found) so I decided to try and test it myself (and also practice my assembly skills on the way).
- [GameBoy] Problem with CD instruction.
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Which testroms for CGB specific features exist?
So I wanted to ask (as I've only found this cgb graphics testrom so far), if there are any testroms dedicated for CGB features out there.
What are some alternatives?
When comparing awesome-gbdev and cgb-acid2 you can also consider the following projects:
pandocs - The single, most comprehensive Game Boy technical reference.
pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference
giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.
awesome-n64-development - A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more
GB - Game Boy Assembly Programming