Microsoft Automatic Graph Layout
stride-website
Microsoft Automatic Graph Layout | stride-website | |
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3 | 12 | |
1,318 | 9 | |
0.1% | - | |
4.0 | 9.4 | |
about 2 months ago | 2 days ago | |
JavaScript | HTML | |
GNU General Public License v3.0 or later | MIT License |
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Microsoft Automatic Graph Layout
- Visual Node Graph with ImGui
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Looking for a family tree(Genealogy) API for C#
From my POV you don't need to try to find a special control for family tree but the idea is to use most common library like this. https://github.com/microsoft/automatic-graph-layout Then add you own logic to control the graph.
- The architecture of a simple C# desktop application
stride-website
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Alternatives to Unity, Unreal, and Godot for 3D games
Stride: https://www.stride3d.net can be what you are looking for. It's very similar to Unity, open source and uses C#.
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I would say to Unity developers, don't use Godot.
For 3D games, check out the engine: Stride Engine or Flax Engine.
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Visual Node Graph with ImGui
Check out Fuse[1/2]. It's an open source library for visually programming on the GPU. It is built for use in the visual programming environment vvvv[3].
VVVV itself is based on .Net and you can extend its functionality by either writing nodes in C# or import just about every existing .Net library just by referencing it or installing it as nuget. No need for wrappers[4]. For rendering vvvv uses the Stride [5] game engine which comes with a really neat shader system / language which is basically a superset of HLSL [6]. In vvvv those shaders are represented as nodes and you can open them in your favorite text editor directly from the vvvv evironment, edit the code, save and the changed result will instantly be loaded in vvvv[7].
[1]https://www.thefuselab.io
[2]https://github.com/TheFuseLab/VL.Fuse
[3]https://visualprogramming.net
[4]https://thegraybook.vvvv.org/reference/extending/overview.ht...
[5]https://www.stride3d.net
[6]https://doc.stride3d.net/latest/en/manual/graphics/effects-a...
[7]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....
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What the hell am I gonna do
Check out Stride https://www.stride3d.net/ It's similar to Unity, was built for 3D, and is free & open source.
- Has any of guys heard of Stride3D before?
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Stride game engine as an alternative to Unity
Since there's a lot of devs currently who are looking for an alternative to Unity, I recommend you check out the Stride game engine. It's built in C# so is fully integrated with the .NET environment. Super easy to transition to it from Unity, and it is open source!
- List of Unity alternatives
- Stride is an open-source C# game engine for realistic rendering and VR.
- Unity: We Have Heard You
- Is this open source Stride engine as good or better than Godot?
What are some alternatives?
MathNet - Math.NET Numerics
armory - 3D Engine with Blender Integration
xaml-math - A collection of .NET libraries for rendering mathematical formulae using the LaTeX typesetting style, for the WPF and Avalonia XAML-based frameworks
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
UnitConversion - Expansible Unit Conversion Library for .Net Core and .Net Framework
tiny - Tiny is a lightweight 2D game engine that allows developers to easily create games using the Lua programming language.
MKL.NET - A simple cross platform .NET API for Intel MKL
themachinery-books - This repository contains the source of "The Machinery book " and some other books.
AutoDiff - A .NET library that provides fast, accurate and automatic differentiation (computes derivative / gradient) of mathematical functions.
pyxel - A retro game engine for Python
GeometRi - Simple and lightweight computational geometry library for .Net
FlaxEngine - Flax Engine – multi-platform 3D game engine