attacke VS collider2d

Compare attacke vs collider2d and see what are their differences.

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attacke collider2d
1 1
54 13
- -
3.2 0.0
2 months ago over 2 years ago
TypeScript JavaScript
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

attacke

Posts with mentions or reviews of attacke. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-13.
  • Writing a Game in Typescript
    3 projects | dev.to | 13 Jun 2022
    Before we dig in further, I should clarify that most of my code snippets in this article are truncated to the relevant lines. The entire code can be found on GitHub.

collider2d

Posts with mentions or reviews of collider2d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-13.
  • Writing a Game in Typescript
    3 projects | dev.to | 13 Jun 2022
    That solution is clever, elegant, efficient, and — most importantly — way above my skill level in geometry. It's also the method that Collider2D uses to check for intersections between two objects. That's it! Collision Detection is a solved problem. I neither want nor need to deal with that, at least for now.

What are some alternatives?

When comparing attacke and collider2d you can also consider the following projects:

SharpMath2 - 2D math / geometry collision library for C#, compatable with monogame.

CodeBox - A sandbox coding environment - desktop app, inspired by CodePen and JSFiddle