Wire
Ceras
Wire | Ceras | |
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- | 2 | |
378 | 474 | |
0.0% | - | |
0.0 | 0.0 | |
over 1 year ago | 4 months ago | |
C# | C# | |
Apache License 2.0 | MIT License |
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Wire
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Ceras
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Does godot have a high-performance serialization tool similar to unity odin?
After some searching, I finally settled on Ceras. It works just as well out of the box as the Odin serializer. I compared the two with the same generated data. Ceras is faster, but generates larger files, Odin is much slower to read, but about 3/5 the size of Ceras. Each has advantages and disadvantages. I am now a new godot developer and am very happy.
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any good binary serializers that are not assembly dependent
So the answer is no, there aren't. If you want to add that kind of security risk to your application you can use ceras
What are some alternatives?
Bois - Salar.Bois is a compact, fast and powerful binary serializer for .NET Framework. With Bois you can serialize your existing objects with almost no change.
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
ProtoBuf - C# code generator for reading and writing the protocol buffers format
Protobuf.NET - Protocol Buffers library for idiomatic .NET
QuikGraph - Generic Graph Data Structures and Algorithms for .NET
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
LiteNetLib - Lite reliable UDP library for Mono and .NET
Msgpack-Cli - MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]
FileHelpers - The FileHelpers are a free and easy to use .NET library to read/write data from fixed length or delimited records in files, strings or streams