arocc VS sokol-zig

Compare arocc vs sokol-zig and see what are their differences.

arocc

A C compiler written in Zig. (by Vexu)

sokol-zig

Zig bindings for the sokol headers (https://github.com/floooh/sokol) (by floooh)
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arocc sokol-zig
10 9
765 279
- -
9.7 9.0
7 days ago 13 days ago
Zig C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

arocc

Posts with mentions or reviews of arocc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-15.
  • no more bit fiddling (and introducing bilge)
    4 projects | /r/rust | 15 May 2023
    Possible reference as it requires to use the compiler as part of language abi: https://github.com/Vexu/arocc/issues/178 Not sure, where a better thread with explanations of the flaws is.
  • Zig Build System
    8 projects | news.ycombinator.com | 14 Apr 2023
    Zig calls clang to compile C code. This doesn't add a new dependency since Zig already depends on LLVM. In the future when Zig doesn't depend as much on LLVM, there might be a reason to use a C compiler written in Zig (e.g. https://github.com/Vexu/arocc)
  • Embedded C Coding Standard
    1 project | /r/C_Programming | 22 Jun 2022
    Bit field rules are underspecified or plain wrongly implemented, because in their edge cases clang and GCC differ in semantics. See https://github.com/Vexu/arocc/issues/178 This should be further restricted with static asserts as compiler semantics even changed with versions and doing this manually/doing code review is error prone.
  • How much better is Zig's "no-FFI" C interop compared to FFIs in other languages?
    1 project | /r/Zig | 5 Jun 2022
    You might want to contribute or look into https://github.com/Vexu/arocc, which is planned to be eventually an alternative frontend. Is arocc able to handle your use cases?
  • Aro: A C compiler written in Zig
    1 project | /r/hackernews | 5 Feb 2022
    4 projects | news.ycombinator.com | 4 Feb 2022
  • Zig 0.9.0
    12 projects | news.ycombinator.com | 20 Dec 2021
    > Does this mean that y'all are open to the self-hosted compiler supporting CPU architectures unlikely to ever have LLVM support?

    Yes! We won't block 1.0 on the quality of the less mainstream targets, but that's what the tier system is for - to ship a compiler that has varying levels of quality for various targets, while communicating clearly to users what kind of experience they can expect for each one.

    SuperH patches are absolutely welcome.

    > how is zig cc anticipated to work with a self-hosted Zig? Will there be a dependency on clang [...]?

    The main distribution of Zig will be LLVM/Clang-enabled. However it is already possible to build a version of Zig that does not have these features enabled. In such case, compiling C, C++, and Objective-C code will result in an error.

    However, the arocc project[1] is emerging, which, depending on a combination of how much funding ZSF gets and how much enthusiasm the unpaid contributors working in their spare time have, is looking like a promising C frontend that would be available even without LLVM/Clang. It is C only, however, with no intention of compiling C++ or Objective-C.

    > would zig cc support the planned C backend?

    As it is currently implemented: no. Zig invokes clang to turn C source code into object files.

    However, with the arocc frontend above, this would be converting the C source code into ZIR (or perhaps AIR), which could then be lowered with any of the backends, including the (partially complete) C backend. In such case, the C output would look drastically different than the input. It would look more like an IR than natural C code that a human would write.

    [1]: https://github.com/Vexu/arocc

  • [Rust advocates] demean software that's not memory safe the way that politicians use their words to sow anger. C has won, and Rust blew it's shot aiming at C++ instead.
    2 projects | /r/programmingcirclejerk | 20 Sep 2021
    Implementing only the language part takes like 10k LOC.
  • Maintain It with Zig
    16 projects | news.ycombinator.com | 8 Sep 2021
  • Adding ANSI C11 C compiler to D so it can import and compile C files directly
    10 projects | news.ycombinator.com | 9 May 2021
    > 9. Without a C compiler, we're stuck with, wedded to, and beholden to libclang.

    > I wouldn't be surprised that the eventual cost of adapting ourselves to

    > libclang will exceed the cost of doing our own C compiler.

    This is a really insightful point. I had to learn this the hard way :)

    We might follow your lead on this, as we have done with so many other great ideas implemented in D.

    Ironically, Vexu started from the other side as you, with the preprocessor mostly done, but the backend left to-do: https://github.com/Vexu/arocc

    One thing that might make libclang worth the cost, however, is its ability to compile C++ code as well. On Zig's end of things, all we have to do is provide libcxx, libcxxabi, libunwind, compiler-rt, and linking, and then libclang is really pulling a lot of weight by compiling C++ code into object files. Sadly this ability is just too useful in practice to ignore. For example, LLVM itself is C++ so if Zig wants to be able to bootstrap itself, it needs this capability.

    Still, I think your maneuver here is the best long-term approach to tackle this problem, and I imagine as time goes on we'll start to migrate towards D's solution here. Maybe someday the Zig distribution that does not have LLVM extensions enabled will be the more popular one!

    I'll be watching the evolution of this new feature in D with great interest!

sokol-zig

Posts with mentions or reviews of sokol-zig. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-01.
  • Zig cookbook: collection of simple Zig programs that demonstrate good practices
    6 projects | news.ycombinator.com | 1 Jan 2024
    Zig currently doesn't allow chained designators and also doesn't allow to partially initialize arrays and fill up the rest of the array with default values.

    E.g. the closest Zig equivalent to this C99 code:

    https://github.com/floooh/sokol-samples/blob/b3bc55c4411fa03...

    ...is this:

    https://github.com/floooh/sokol-zig/blob/a4b3c287fadd153a504...

    ...note how part of the initialization had to be moved out into "code".

    There's a ticket about this here, but it's currently not high-priority:

    https://github.com/ziglang/zig/issues/6068

  • Nim v2.0 Released
    49 projects | news.ycombinator.com | 1 Aug 2023
    I maintain auto-generated bindings for my C libraries for Zig and Nim (and Odin and Rust - although the Rust bindings definitely need some love to make them a lot more idiomatic).

    I think looking at the examples (which is essentially the same code in different languages) gives you a high level idea, but they only scratch the surface when it comes to language features (things like the Zig code not using comptime features):

    Zig: https://github.com/floooh/sokol-zig/tree/master/src/examples

    Nim: https://github.com/floooh/sokol-nim/tree/master/examples

    Odin: https://github.com/floooh/sokol-odin/tree/main/examples

    Rust: https://github.com/floooh/sokol-rust/tree/main/examples

  • Zig Build System
    8 projects | news.ycombinator.com | 14 Apr 2023
    IMHO you really need a programming language to describe a build, even when the result looks very declarative.

    E.g. not sure how Meson handles this, but when I have a project with dozens of similar build targets and platform specific compile options, I really want to do the build description in a loop instead of a data tree.

    (for example: https://github.com/floooh/sokol-zig/blob/3f978e58712f9eb029b...)

  • Zig and WASM
    11 projects | news.ycombinator.com | 13 Jul 2022
  • Mach v0.1 - cross-platform Zig graphics in ~60 seconds
    1 project | /r/Zig | 4 Apr 2022
    Is this project comparable to the zig sokol project?https://github.com/floooh/sokol-zig
  • How does zig magically cross compile without target shared libraries
    1 project | /r/Zig | 31 Mar 2022
    I was rather amazed that I could cross-compile the zig-sokol examples https://github.com/floooh/sokol-zig for a Windows target on a Linux host (WSL Ubuntu). I simply set -target x86_64-windows and copied the executable into Windows and got a nice spinning cube displayed.
  • Mach Engine: The Future of Graphics (With Zig)
    3 projects | news.ycombinator.com | 18 Oct 2021
    (disclaimer: shameless plug) Here's another cross-platform alternative, auto-generated Zig bindings to the Sokol headers:

    https://github.com/floooh/sokol-zig

    This is quite a bit slimmer than using one of the WebGPU libraries like wgpu-rs or Dawn, because sokol-gfx doesn't need an integrated shader cross-compiler (instead translation from a common shader source to the backend-specific shader formats happens offline).

    Eventually I'd also like to support the Android, iOS and WASM backends from Zig (currently this only works from C/C++, for instance here are the WASM demos: https://floooh.github.io/sokol-html5/)

  • Making Win32 APIs More Accessible to More Languages
    6 projects | news.ycombinator.com | 23 Jan 2021
    I'm tackling this issue from two sides:

    (1) Change the C-API to make it more "binding-generator-friendly", for instance by adding a range/slice-struct to th C-API which bundles a pointer and associated size, or specially named typedefs that only exist to give the binding generator hints for special case handling.

    (2) Make the bindings-generator configurable on a per-language and per-API basis, this can be as simple as a map which overrides type- and function-names, or injects manually written code into the generated bindings.

    The goal is to make the generated bindings more idiomatic to the target language.

    This mostly works if you have control over the underlying C-API of course, e.g. the language bindings are created by the original C-library project, not as an external project to convert a fixed C-API.

    I wrote a blog post about this whole topic:

    https://floooh.github.io/2020/08/23/sokol-bindgen.html

    ...and here's an example of one such semi-auto-generated Zig bindings, note the two "injected" helper functions at the top:

    https://github.com/floooh/sokol-zig/tree/master/src/sokol

    ...for instance note the "injected" helper functions here:

    https://github.com/floooh/sokol-zig/blob/1c93f60ad178869b84d...

  • Game Development
    4 projects | /r/Zig | 5 Jan 2021
    As you can see from the comments there are lots of options. Sokol is another one https://github.com/floooh/sokol-zig

What are some alternatives?

When comparing arocc and sokol-zig you can also consider the following projects:

stage0 - A set of minimal dependency bootstrap binaries

zig-bgfx-sdl2 - Minimal zig project to get bgfx running with sdl2

mach - zig game engine & graphics toolkit

bigger - bigg (bgfx + imgui + glfw + glm) + utils

zig-riscv-embedded - Experimental Zig-based CoAP node for the HiFive1 RISC-V board

sokol-samples - Sample code for https://github.com/floooh/sokol

bzflag - 3D multi-player tank battle game

go - The Go programming language

dstep - A tool for converting C and Objective-C headers to D modules

JNA - Java Native Access

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

ffmpeg - FFmpeg Zig package