ants
conc
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ants
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Rust vs Go Issue
I remember doing something similar to OP recently. Goroutines also incur a bit of overhead (have to be GC'd and so on), and the same worker pool technique can be applied to them in much the same way, as seen in popular libraries like https://github.com/panjf2000/ants
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Beginner ~ Intermediate Go programmer, how can I get better in go and get out of the "beginner" phase?
The best example I can give you is https://github.com/nutsdb/nutsdb it’s great project that got me started, one thing one should know is Go is different “yep” so there’re some coding habits that may bite you in Go and the Go compiler won’t correct you, you wanna learn about optimizations, unsafe usage check out https://github.com/valyala/fasthttp (note this is deep the rabbit hole), wanna learn concurrency check out ants https://github.com/panjf2000/ants with a little aid from “Go by example” you’re good to go
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Conc: Better Structured Concurrency for Go
conc seem similar to ant lib (https://github.com/panjf2000/ants). Is there any considerable difference between them?
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[Side Project] Post automated Youtube videos from Reddit
But still, that looked hard to maintain, and I asked myself there has to be a better way to do this, just out of curiosity i googled and came across ants which seemed exactly right for this kind of functionality I wanted, so I converted the same function to use ants, and it became this:
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Dynamic number of Goroutines based on load?
You can try use this one https://github.com/panjf2000/ants We are using that as well for that purpose
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Itogami, the best golang thread-pool till date
Benchmarking was performed against existing golang threadpool implementations Ants and Gamma-Zero-Worker-Pool and unlimited goroutines
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Hello! Please explain what a pool?
The readme of the project explains it very well: https://github.com/panjf2000/ants
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Parapipe - FIFO paralleling pipeline with concurrent job processing
Looks interesting, but what new concepts/features does it bring to the table compared to the already battletested ants library? Link: https://github.com/panjf2000/ants
conc
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The Case of a Leaky Goroutine
It's a pity Go didn't have structured concurrency: https://vorpus.org/blog/notes-on-structured-concurrency-or-g...
There's a library for it: https://github.com/sourcegraph/conc
But this goes to one of the things I've been kind of banging on about languages, which is that if it's not in the language, or at least the standard library right at the beginning, sometimes it almost might as well not exist. Sometimes a new language can be valuable, even if it has no "new" language features, just to get a chance to reboot the standard library it has and push for patterns that older languages are theoretically capable of, but they just don't play well with any of the libraries in the language. Having it as a much-later 3rd party library just isn't good enough.
(In fact if I ever saw a new language start up and that was basically its pitch, I'd be very intrigued; it would show a lot of maturity in the language designer.)
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Go CLI to calculate total media duraton in directories
What are possible use cases for this tool? Why would I want to find out the total runtime of all videos in a directory?
Also, you might wanna limit concurrency[0] instead of spawning many ffprobe instances at the ~same time.
[0]: https://github.com/sourcegraph/conc
In another note, ChatGPT suggests this shell command to do the same thing. It doesn't process files in parallel though.
find . -name "*.mp4" -print0 | \
- Building conc: Better structured concurrency for Go
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The compact overview of JDK 21’s “frozen” feature list
While virtual threads will be stable in Java 21, Structured Concurrency is still a preview feature. You probably won't see it in production anytime soon.
Preview features require a special flag when compiling and running them, and they won't run on newer versions of the JVM. I don't expect to see StructuredTaskScope in common production use before the next LTS version is out.
But it doesn't mean you cannot have structured concurrency before that. Even in language that mostly enforce Structured Concurrency like Kotlin, it's still a library feature. Even the original blog post which formulated this concept, described a library that implemented structured concurrency for Python[1]. You can pretty easily implement structured concurrency yourself by creating your own implementation of StructuredTaskScope, if you need it right now. You can even structured concurrency in C#[2] or Go[3].
[1] https://vorpus.org/blog/notes-on-structured-concurrency-or-g...
[2] https://github.com/StephenCleary/StructuredConcurrency
[3] https://github.com/sourcegraph/conc
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Could I get a code review?
I'm also a fan of Conc for managing various different concurrency patterns -- don't create manual worker pools for locally distributed tasks if you can use Conc, etc.
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ResultGroup: Go lib for concurrent tasks & errors management
How does this compare to conc?
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Hello gophers, show me your concurrent code
I will probably be using more conc too now. Lots of great primitives for dealing with multiple functions returning the same types or errors etc.
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A lot of boilerplate code when writing asynchronous code in go
You want a fast asynchronous development use a library I recommend https://github.com/sourcegraph/conc
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About goroutine pool
A struct{} channel is the way standard way to implement this - yes. I don't think we're saying anything different? Here's a good implementation I used recently: https://github.com/sourcegraph/conc/blob/main/pool/pool.go
What are some alternatives?
tunny - A goroutine pool for Go
async - A safe way to execute functions asynchronously, recovering them in case of panic. It also provides an error stack aiming to facilitate fail causes discovery.
goworker - goworker is a Go-based background worker that runs 10 to 100,000* times faster than Ruby-based workers.
generic-worker-pool - Go (1.18+) framework to run a pool of N workers
workerpool - Go simple async worker pool
go-waitgroup - A sync.WaitGroup with error handling and concurrency control
pond - 🔘 Minimalistic and High-performance goroutine worker pool written in Go
threadpool - Golang simple thread pool implementation
Goflow - Simply way to control goroutines execution order based on dependencies