animate_cc_runtime
ActionScript4
animate_cc_runtime | ActionScript4 | |
---|---|---|
1 | 2 | |
1 | 180 | |
- | 0.6% | |
0.0 | 10.0 | |
over 2 years ago | over 10 years ago | |
TypeScript | TeX | |
- | Apache License 2.0 |
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animate_cc_runtime
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I Can No Longer Compile My First Flash Game
I still use Animate CC as an authoring tool for animation. I don’t like the HTML5 export feature. The “export texture atlas” feature is much more useful. I have built a runtime for this feature, designed to integrate into whatever renderer you use (Canvas2d, WebGl, DOM, Three.js). It’s kinda like Lottie I suppose, but allows for more dynamic behaviour.
https://github.com/jackwlee01/animate_cc_runtime
ActionScript4
- ActionScript 4 Language Spec (2012)
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I Can No Longer Compile My First Flash Game
that mindset. Though it could also be that web wasn't a very good target in the era when they still cared about Flash.)
I never heard of AS4 before! That's so cool. I found a specification and whitepaper here https://github.com/adobe-research/ActionScript4
It was supposed to be a compiled language, in order to solve performance and battery issues on mobile devices.
Being able to say "we fixed one of your biggest complaints / reasons for trying to kill us" sounds like it would have been pretty good marketing, and Adobe with their budget seems like they could have afforded that easily. (I don't know how much it costs to develop a new programming language, but I know it has often been done by a single person in their spare time!)
What are some alternatives?
jpexs-decompiler - JPEXS Free Flash Decompiler
cheerpx-flash - CheerpX for Flash - extend the life of Flash applications thanks to HTML5 virtualization
fcsh-wrap - fcsh-wrap is a wrapper for fcsh to give it a better user interface and allow you to run it from make.