ActionScript4
fcsh-wrap
ActionScript4 | fcsh-wrap | |
---|---|---|
2 | 1 | |
179 | 11 | |
0.0% | - | |
10.0 | 10.0 | |
over 10 years ago | almost 11 years ago | |
TeX | Python | |
Apache License 2.0 | - |
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ActionScript4
- ActionScript 4 Language Spec (2012)
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I Can No Longer Compile My First Flash Game
that mindset. Though it could also be that web wasn't a very good target in the era when they still cared about Flash.)
I never heard of AS4 before! That's so cool. I found a specification and whitepaper here https://github.com/adobe-research/ActionScript4
It was supposed to be a compiled language, in order to solve performance and battery issues on mobile devices.
Being able to say "we fixed one of your biggest complaints / reasons for trying to kill us" sounds like it would have been pretty good marketing, and Adobe with their budget seems like they could have afforded that easily. (I don't know how much it costs to develop a new programming language, but I know it has often been done by a single person in their spare time!)
fcsh-wrap
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I Can No Longer Compile My First Flash Game
Thanks for this. Just to confirm https://github.com/Draknek/fcsh-wrap is what you are referring to? When I tried the Flex SDK I had troubles getting it configured and pointing to the correct files.
I'll see if I can give this a try this evening
What are some alternatives?
jpexs-decompiler - JPEXS Free Flash Decompiler
cheerpx-flash - CheerpX for Flash - extend the life of Flash applications thanks to HTML5 virtualization
ruffle - A Flash Player emulator written in Rust
i_solated
animate_cc_runtime
launcher - Launcher for Flashpoint Archive