anVRopomotron VS layers

Compare anVRopomotron vs layers and see what are their differences.

layers

A feature repo for working on multi-layer support in WebXR. Feature leads: Rik Cabanier and Artem Bolgar (Oculus) (by immersive-web)
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anVRopomotron layers
2 1
10 89
- -
5.7 4.1
9 months ago 11 days ago
HTML HTML
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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anVRopomotron

Posts with mentions or reviews of anVRopomotron. We have used some of these posts to build our list of alternatives and similar projects.

layers

Posts with mentions or reviews of layers. We have used some of these posts to build our list of alternatives and similar projects.
  • Streaming to webXR
    1 project | /r/WebXR | 15 Oct 2021
    A more advanced technique is to use WebXR Layers -- this gives you a more direct and high quality path to rendering 2D content, including cube or equirectangular projections, though I'm not sure what the status is regarding browser support. https://github.com/immersive-web/layers

What are some alternatives?

When comparing anVRopomotron and layers you can also consider the following projects:

dezoomify - Dezoomify is a web application to download zoomable images from museum websites, image galleries, and map viewers. Many different zoomable image technologies are supported.

raw-camera-access - Spec draft: https://immersive-web.github.io/raw-camera-access/. Repository for experimentation around exposing raw camera access through WebXR Device API. Feature leads: Piotr Bialecki, Alex Turner, Nicholas Butko

apollo-3d-icon - A 3D mockup of my version of the Reddit client app, Apollo, using the Spline application

passtracing - WebXR app that allows you to draw/trace in Mixed Reality (Passthrough)

model-viewer - Easily display interactive 3D models on the web and in AR!