among-us-tutorial VS matchbox

Compare among-us-tutorial vs matchbox and see what are their differences.

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among-us-tutorial matchbox
2 8
9 813
- -
3.3 8.7
9 months ago 23 days ago
TypeScript Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

among-us-tutorial

Posts with mentions or reviews of among-us-tutorial. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-23.
  • Hathora – Make Web Based Multiplayer Games w/ NodeJS
    4 projects | /r/node | 23 Feb 2022
    Among Us Demo (180 LOC)
  • Show HN: Hathora – Multiplayer Game Development Made Easy
    10 projects | news.ycombinator.com | 23 Feb 2022
    Hi HN, this is Harsh, I am the developer behind Hathora. I tried making a simple multiplayer game a few years ago and, as someone with software engineering experience but no gamedev experience, I found it to be very challenging. On top of the challenges of building a single player game, you now have to constantly battle the network and latency, find ways to prevent cheating, and figure out how to make a scalable backend architecture. With Hathora my goal was to encode best practices for online multiplayer game development into a framework so developers can simply focus on implementing their game logic.

    Some technical pieces of Hathora I wanted to highlight:

    - Hathora includes a system I think of as “gRPC for games”. You define your API in Hathora’s declarative format and the framework spits out typesafe data models, clients, and server endpoint stubs across multiple programming languages (although currently only Typescript is implemented). Minimal packet sizes are achieved through a binary serialization format which includes a delta encoding feature, allowing the framework to efficiently synchronize state by sending data diffs.

    - Hathora includes a Swagger-like Prototype UI generated from the API definition. This allows you to view the game state and call server methods all in realtime, letting you interact with your backend logic without writing a single line of frontend code. Once you are happy with the backend logic, you can create a fully custom frontend using any framework/technology you’d like and just use the Hathora client to communicate with the backend.

    - By handling generic game functionality (state synchronization, messaging, persistence, etc) for you, Hathora lets you create multiplayer games with very few lines of code. For example, see chess which is implemented in under 200 lines of user code: https://github.com/hathora/hathora/tree/develop/examples/che.... I also made (a massively simplified version of) Among Us in under 200 lines of code: https://github.com/hathora/among-us-tutorial

    I am looking for developers interested in making online multiplayer games to try out Hathora and give me feedback. Additionally, if the roadmap seems interesting to you I would gladly welcome contributions: https://docs.hathora.dev/#/roadmap. I’ll be around to answer questions, let me know what you think!

matchbox

Posts with mentions or reviews of matchbox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-22.

What are some alternatives?

When comparing among-us-tutorial and matchbox you can also consider the following projects:

nakama - Distributed server for social and realtime games and apps.

bevy_egui - This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/

geckos.io - 🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io

Yew-WebRTC-Chat - A simple WebRTC chat made with Yew

builder - Multiplayer game framework

bevy - A refreshingly simple data-driven game engine built in Rust

quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.

bevy-website - The source files for the official Bevy website

gridia

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

open-saves - Open Saves is a cloud native data store for game development.

wasm-peers - Easy-to-use wrapper for WebRTC DataChannels peer-to-peer connections written in Rust and compiling to WASM.