alpaca-netcode
Game NetCode Solved (by DavidEichmann)
ba-thesis
My B.S. thesis on Game Development in Haskell and the related code (by honzaflash)
Our great sponsors
alpaca-netcode | ba-thesis | |
---|---|---|
1 | 1 | |
23 | 3 | |
- | - | |
2.6 | 5.2 | |
about 3 years ago | 2 months ago | |
Haskell | Haskell | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
alpaca-netcode
Posts with mentions or reviews of alpaca-netcode.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-28.
-
Asteroid clone... two of them? A paper on functional programming in video games
On a different topic, one benefit of keeping code without IO is having the ability to rollback it for networking. This is what alpaca-netcode does - you give it a stepper function and it handles simulating the world, including rollback, and networking for you. I used it in my last ludum dare entry and it was very cool, but also not without issues.
ba-thesis
Posts with mentions or reviews of ba-thesis.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-28.
-
Asteroid clone... two of them? A paper on functional programming in video games
I am not a super experienced haskeller and definitely feel like I bit more than I can chew - lol - and as I have transitioned to the stage of writing the paper it self, I am realizing many shortcomings of my code and even parts of the premise on which it is built. All that to say I am aware it's far from perfect but feel free to have a look and give me some pointers. honzaflash/ba-thesis: My BA thesis on Game Development in Haskell (github.com)
What are some alternatives?
When comparing alpaca-netcode and ba-thesis you can also consider the following projects:
ld48-game
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell