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MathNet
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Linear Algebra in Godot?
I've done this with the Mono version of Godot and C# libraries, specifically https://www.alglib.net/ and https://numerics.mathdotnet.com/
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Performant Linear Algebra Library
Maybe something like this: https://numerics.mathdotnet.com?
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Found this in a project I am currently working. Does someone knows the reason to implement it this way?
Math.net Numerics has a lot of that, for this use case it has the extensions AlmostEqual.
What are some alternatives?
MKL.NET - A simple cross platform .NET API for Intel MKL
Microsoft Automatic Graph Layout - A set of tools for graph layout and viewing
AngouriMath - Open-source cross-platform symbolic algebra library for C# and F#. One of the most powerful in .NET. Can be used for both production and research purposes.
UnitConversion - Expansible Unit Conversion Library for .Net Core and .Net Framework
GeometRi - Simple and lightweight computational geometry library for .Net
Math3D - A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github.io/Math3D
Rationals - 🔟 Implementation of rational number arithmetic for .NET with arbitrary precision.
interp - A randomized text-interpolation library