agda2hs
Compiling Agda code to readable Haskell (by agda)
sdl-gpu-hs
By macaroni.dev
agda2hs | sdl-gpu-hs | |
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4 | 4 | |
167 | - | |
1.8% | - | |
9.4 | - | |
10 days ago | - | |
Agda | ||
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
agda2hs
Posts with mentions or reviews of agda2hs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-16.
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Do you use Idris or Coq, and why?
My concrete long term strategy is to learn Agda well enough that I can write all logic exclusively in Agda and then extract Haskell through agda2hs.
- Agda2hs: Verified and readable Haskell code from Agda
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Haskell is the greatest programming language of all time
Have you seen agda2hs?
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agda2hs, verify your haskell code in agda?
The tool itself can be found here: https://github.com/agda/agda2hs
sdl-gpu-hs
Posts with mentions or reviews of sdl-gpu-hs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-24.
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3D graphics on Haskell in 2023
The bindings are currently source-only here. I am going to release to Hackage soon (tm), but I just haven't had the time to button it up. However, they do work great. Every game I've done for Ludum Dare except 47 (which was gloss) has used these bindings.
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Monthly Hask Anything (January 2023)
The guts are in the Memorable module. There are some operators in there that allow you to pluck individual fields from struct pointers in IO instead of marshaling entire structs needlessly.
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Haskell is the greatest programming language of all time
The games are built on a custom "engine" made with SDL2 and some other C libraries I wrote bindings for: sdl-gpu, cute_c2, and cute_sound. I use apecs and cleff for the general architecture. And for animations, I use a combination of animate and ease.
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Linear Types AmA!
You can't exactly allocate data in this custom memory management system, but you can get close with some type-level/generics stuff I think. I've been playing with it quite a bit for no-marshal hsc FFI bindings [1] [2], and it's worked nicely for that in raw IO. With some extra elbow grease, I can probably make it work for pure linear code too.
What are some alternatives?
When comparing agda2hs and sdl-gpu-hs you can also consider the following projects:
Kind2 - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind]
really-small-backpack-example - A really small example of the Backpack module system for Haskell
macaroni.nix
libspng - Haskell bindings for libspng
cute-sound-hs
hs-to-coq - Convert Haskell source code to Coq source code.
cute-c2-hs
notes
ghc-proposals - Proposed compiler and language changes for GHC and GHC/Haskell
agda2hs vs Kind2
sdl-gpu-hs vs really-small-backpack-example
agda2hs vs macaroni.nix
sdl-gpu-hs vs Kind2
agda2hs vs really-small-backpack-example
sdl-gpu-hs vs libspng
agda2hs vs cute-sound-hs
sdl-gpu-hs vs macaroni.nix
agda2hs vs hs-to-coq
sdl-gpu-hs vs cute-c2-hs
agda2hs vs notes
sdl-gpu-hs vs ghc-proposals