advent VS procedural-gl-js

Compare advent vs procedural-gl-js and see what are their differences.

procedural-gl-js

Mobile-first 3D mapping engine with emphasis on user experience (by felixpalmer)
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advent procedural-gl-js
2 11
39 1,266
- -
0.0 0.0
over 1 year ago almost 3 years ago
Go JavaScript
- Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

advent

Posts with mentions or reviews of advent. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-14.

procedural-gl-js

Posts with mentions or reviews of procedural-gl-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-23.
  • Recreating Real-World Terrain with React, Three.js and WebGL Shaders
    2 projects | news.ycombinator.com | 23 Feb 2021
    Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.

    The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.

    Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)

  • Visualization of 40M Cell Towers
    3 projects | news.ycombinator.com | 17 Feb 2021
    Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?

    I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.

  • React Component for 3D Maps
    4 projects | news.ycombinator.com | 18 Jan 2021
    Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.

    The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js

  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    - Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping

    Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/

  • Mountain Peaks in WebGL
    6 projects | news.ycombinator.com | 25 Dec 2020
    The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js

What are some alternatives?

When comparing advent and procedural-gl-js you can also consider the following projects:

raku-Physics-Measure - do calculations on objects with value, units and error

maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2

gifski - GIF encoder based on libimagequant (pngquant). Squeezes maximum possible quality from the awful GIF format.

suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.

advent-of-code - My Advent of Code submissions. For 2021 and before, these are the original code I used, without any modifications after-the-fact. As such, they are probably not as efficient or short as they should be, because I want a working solution faster, not a better solution. For 2022 and after, these are the solutions uploaded to my YouTube channel.

rnnoise - Recurrent neural network for audio noise reduction

ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!

atbswp - A minimalist macro recorder

auto-editor - Auto-Editor: Effort free video editing!

rust-starter - Rust Starter Project

Oat++ - 🌱Light and powerful C++ web framework for highly scalable and resource-efficient web application. It's zero-dependency and easy-portable.

pyroscope - Continuous Profiling Platform. Debug performance issues down to a single line of code [Moved to: https://github.com/grafana/pyroscope]