ZeroBraneStudio
resolution_solution
ZeroBraneStudio | resolution_solution | |
---|---|---|
1 | 1 | |
2,567 | 15 | |
- | - | |
6.2 | 1.7 | |
2 months ago | about 1 year ago | |
Lua | Lua | |
GNU General Public License v3.0 or later | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ZeroBraneStudio
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How to install IUP in Zerobrane?
You may want to make sure you're using the latest version from the master branch of ZeroBrane Studio, as there was a fix applied that fixed an issue with newer versions of IUP (https://github.com/pkulchenko/ZeroBraneStudio/issues/1092).
resolution_solution
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How to auto scale your game for all phones?
maybe you need to scale your game? with something like https://github.com/Vovkiv/resolution_solution
What are some alternatives?
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push - A simple resolution-handling library for LÖVE
NvChad - An attempt to make neovim cli as functional as an IDE while being very beautiful , blazing fast. [Moved to: https://github.com/NvChad/NvChad]
gd50 - Source code for games used in GD50
scintillua - Scintillua enables Scintilla lexers to be written in Lua, particularly using LPeg. It can also be used as a standalone Lua library for syntax highlighting support.
zenbones.nvim - 🪨 A collection of contrast-based Vim/Neovim colorschemes
croissant - 🥐 A Lua REPL and debugger
nvim - Useful, maintainable, multi-language supported neovim configuration.