YoutubeDLSharp VS FFMediaToolkit

Compare YoutubeDLSharp vs FFMediaToolkit and see what are their differences.

FFMediaToolkit

FFMediaToolkit is a cross-platform video decoder/encoder library for .NET that uses FFmpeg native libraries. It supports video frames extraction, reading stream metadata and creating videos from bitmaps in any format supported by FFmpeg. (by radek-k)
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YoutubeDLSharp FFMediaToolkit
2 2
142 349
6.3% -
6.4 4.6
4 months ago 9 months ago
C# C#
BSD 3-clause "New" or "Revised" License MIT License
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YoutubeDLSharp

Posts with mentions or reviews of YoutubeDLSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-13.

FFMediaToolkit

Posts with mentions or reviews of FFMediaToolkit. We have used some of these posts to build our list of alternatives and similar projects.
  • C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
    1 project | /r/archlinux | 19 May 2021
    Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
  • C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
    1 project | /r/archlinux | 6 May 2021
    I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8

What are some alternatives?

When comparing YoutubeDLSharp and FFMediaToolkit you can also consider the following projects:

YoutubeDownloader - Downloads videos and playlists from YouTube

FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications