Yet-Another-EfficientDet-Pytorch
SynthDet
Yet-Another-EfficientDet-Pytorch | SynthDet | |
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1 | 3 | |
5,183 | 350 | |
- | 0.6% | |
0.0 | 2.9 | |
over 2 years ago | 10 months ago | |
Jupyter Notebook | C# | |
GNU Lesser General Public License v3.0 only | Apache License 2.0 |
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Yet-Another-EfficientDet-Pytorch
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Bounding box annotations and object orientation
However, there are papers on oriented object detectors (see https://arxiv.org/pdf/1911.07732.pdf) for example. In that paper, they do achieve better results using oriented bounding boxes. If you want to go down that route, I would suggest using the EfficientDet model, because the PyTorch code that you'll find for it is quite easy to understand and modify. For example, I've taken https://github.com/zylo117/Yet-Another-EfficientDet-Pytorch, and modified it to include a "thing-ness" logit, and this was pretty easy to do. Classic EfficientDet models only include logits (aka output neurons that get softmax-ed) for each class, and if any one of these class neurons is greater than 0.5, then it is considered "a thing". Anyway - that's digression, but my point is that I've thought about adding oriented box support to an EfficientDet model, and it didn't seem to be too hard, although I haven't actually done it. If I was to start now, I would probably go with https://github.com/rwightman/efficientdet-pytorch, since Ross Wightman's models are becoming a de-facto standard in the PyTorch world for all things image-related.
SynthDet
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Looking for 3D food packaging assets
Didn't try but Unity did a object recognition project with store products: https://github.com/Unity-Technologies/SynthDet. You can find the models and texture in the "Assets/Foreground Objects" folder. And you may need to check the license depending on your usage.
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How to generate images and labels using unity (or other game engine) to train YOLO5 object detection model? (Synthetic Data generation using unity for neural network learning). Are there any existing solutions or guides?
This is probably what you're looking for . https://github.com/Unity-Technologies/SynthDet
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Imported materials for objects can't edit.
So I'm working on Unity with this Project (SynthDet) https://github.com/Unity-Technologies/SynthDet and I'm working on imported objects (obj. ), trying to edit materials of those objects, but I can't. The materials are gredy out. Don't know what to do. Do you guys have any ideas what to do, to allow to edit imported materials?
What are some alternatives?
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darknet - YOLOv4 / Scaled-YOLOv4 / YOLO - Neural Networks for Object Detection (Windows and Linux version of Darknet )
Deep-Learning-Push-Up-Counter - Deep Learning approach to count the number of repetitions in a video of push ups or pull ups.
efficientdet-pytorch - A PyTorch impl of EfficientDet faithful to the original Google impl w/ ported weights
yolov3-tf2 - YoloV3 Implemented in Tensorflow 2.0
fashionpedia-api - Python API for Fashionpedia Dataset
machine-learning-for-trading - Code for Machine Learning for Algorithmic Trading, 2nd edition.
TFLiteDetection - TensorFlow Lite Object Detection Python Implementation
Real-time-Object-Detection-for-Autonomous-Driving-using-Deep-Learning - My Computer Vision project from my Computer Vision Course (Fall 2020) at Goethe University Frankfurt, Germany. Performance comparison between state-of-the-art Object Detection algorithms YOLO and Faster R-CNN based on the Berkeley DeepDrive (BDD100K) Dataset.
SipMask - SipMask: Spatial Information Preservation for Fast Image and Video Instance Segmentation (ECCV2020)
make-sense - Free to use online tool for labelling photos. https://makesense.ai