XcodeBenchmark
SnapKit
XcodeBenchmark | SnapKit | |
---|---|---|
62 | 12 | |
2,918 | 19,792 | |
- | 0.3% | |
8.1 | 5.4 | |
about 1 month ago | 13 days ago | |
Swift | Swift | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
XcodeBenchmark
- 2023 Mac Mini 10 Core M2 Pro – A Beast for Xcode Compilation
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Who is the M3 Max for?
I’m a software developer as well and I ended up ordering a m3 max (still not received though). Main reasons against the m3 pro was the lesser number of performance cores compared to previous gens and slower memory bandwidth. Indeed, in this Xcode benchmark used by the Max Tech channel, the m3 pro compiled code slightly slower than the M1 Pro. Probably is a corner case but I think it’s worth to mention.
- Recommended mac hardware for optimal Xcode build speed
- I made a Mac Mini shopping guide, including monitor recommendations
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14" M2 Pro vs Air M2 for C++/Rust dev
I found only one reasonable benchmark comparing compilation speed for large projects here. Does anyone have experience with these 2 machines for backend development with compiled languages?
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[MacBook Pro 16 M2 Max 32GB 1T] or [16” M2 pro 16GB 1T + iPad Pro M2 12.9”]
Here's repo you should look at when buying a MacBook. Difference between M2 Pro and M2 Max is ~15%.
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Mac Mini m2 vs Mac Mini M2 Pro
I'm not sure about AI/ML dataset training performance, but this XcodeBenchmark performance appears to be very comparable between the M2 and M2 Pro.
- M2 Pro vs M1 - Any proper difference?
- M2 or M2 Pro Mac Mini for Development?
- Considering selling my MacBook Pro and just using my base model M2 MacBook Air. Has anybody with a m1 or m2 and 8gb of ram run into issues with iOS development?
SnapKit
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FixFlex alternatives - Stevia and SnapKit
3 projects | 12 Jan 2024
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Storyboard vs Programmatic UI
I’ve been using Xcode for the last 13 years or so, and my advice is - us whatever is comfortable and makes sense to you. I use all 3: code*, storyboard and interface builder (xib). They all have their strengths and weaknesses. Storyboards are nice for quick simple screens with table/collection views and cell templates, but sucks when working in a team (merge conflicts on xml files is not fun). Interface builder has the advantage of being really quick for standalone viewcontrollers and views (after some code that takes away the boilerplate part of loading views from nibs) and minimized the git issues. And code is fun when you’re using anchors and frameworks like snapkit (https://github.com/SnapKit/SnapKit) but even when I was doing visual constrains using strings it was fine. Anyway, just try to learn a bit of everything and see what resonates with you. There are no right answers, just preferences.
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I’ve never thought about what it actually does
If you need to use Auto Layout, I recommend using a wrapper SDK like SnapKit https://github.com/SnapKit/SnapKit that is less verbose and less error-prone and assigns translatesAutoResizingMaskIntoConstraints and isActive automatically.
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why is UIKit much harder than SwiftUI?
With a library like SnapKit, you can still have the terse, declarative coding style of UIKit. Hell, I once wrote my own poor-man's version of SnapKit on a whim because writing out constraint code manually got tedious.
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📌 Pin — a tiny library that makes working with AutoLayout easier
SnapKit (19k⭐️) has been providing almost the same thing for years. It is already a standard for many companies.
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What can be done with UIKit that can't be done with SwiftUI?
With something like SnapKit (I actually rolled my own poor man's version in like 10 minutes, before learning that SnapKit existed), SwiftUI no longer appeals to me because of it's declarative-style DSL.
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Cracking the iOS Interview
SnapKit - Autolayout DSL for iOS & OS X
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When looking for SwiftUI information, can I learn by looking at the equivalant UIKit solution, or are they too different?
This. And if you want to learn AutoLayout without the verbosity/complexity of Apple's own APIs, I would look into using SnapKit.
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Awesome macOS Libraries List
SnapKit - A Swift Autolayout DSL. Language: Swift.
- What are some good UI libraries for UIKit/Appkit?
What are some alternatives?
Gorgonia - Gorgonia is a library that helps facilitate machine learning in Go.
PinLayout - Fast Swift Views layouting without auto layout. No magic, pure code, full control and blazing fast. Concise syntax, intuitive, readable & chainable. [iOS/macOS/tvOS/CALayer]
kcbench
PureLayout - The ultimate API for iOS & OS X Auto Layout — impressively simple, immensely powerful. Objective-C and Swift compatible.
distcc - distributed builds for C, C++ and Objective C
TinyConstraints - Nothing but sugar.
WSL - Issues found on WSL
FlexLayout - FlexLayout adds a nice Swift interface to the highly optimized facebook/yoga flexbox implementation. Concise, intuitive & chainable syntax.
AndroidStudioBenchmark - Firefox Focus: The privacy browser - Browse like no one’s watching.
Cartography - A declarative Auto Layout DSL for Swift :iphone::triangular_ruler:
Alamofire - Elegant HTTP Networking in Swift
Stevia - :leaves: Concise Autolayout code