XOutput
auto_oculus_touch
XOutput | auto_oculus_touch | |
---|---|---|
77 | 9 | |
1,055 | 93 | |
- | - | |
7.1 | 4.4 | |
about 2 months ago | over 3 years ago | |
C# | C++ | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
XOutput
- Help remapping controller
- Update on Samsho rollback netcode
-
How to make a generic controller into playstation controller
Xoutput - is maybe the simplest but x360 only.
-
Input Lag With the ALP?
I've been playing with using XOutput + HidHide to cause Windows to see the the ALP controls as an Xbox controller instead of the generic device it normally appears as, and it seemed to significantly improve the input latency in FX. But there are other downsides and quirks that it causes, including problems actually launching the ball in some of the FX tables, so it might also end up being a non-starter.
-
Playnite as a "system"
I’m using this as a hub for mainly a GameCube emulator and those controllers do not have Xinput so it wont work in Playnite. I used this to map the controller to XInput and then added an extra line in the Launch Playnite.bat file to also open XOutput on startup
-
I need recommendations on a keyboard mapper!
Does your ipac have a dinput mode? If so, xoutput may work https://github.com/csutorasa/XOutput/issues/210
- Connect+ Anti Cheat PC Problem
- This is the event that made me hate this company of shit
-
Using both HOTAS and motion controllers in NMS VR with XOutput
I know a fair number of people would like to be able to use their HOTAS with NMS (plenty pancake players, not just VR players who dislike the virtual HOTAS we get). A problem for PC VR players, though, is that any solution might leave you stuck with the HOTAS for all play and that wouldn't be so great. But I've seen a couple of people in other subs say that they use XOutput for this and that it lets them switch seamlessly between HOTAS and motion controllers, detecting when they put one device down and pick up the other.
- Division 2 is on sale at steam spring sale for 70% off. If you havent bought it yet, now's the time to do so. I recommend the New York Edition.
auto_oculus_touch
-
Airlink Keyboard Shortcuts
I use AutoHotKey and this library: https://github.com/rajetic/auto_oculus_touch
-
GTA 5 VR modded graphics showcase - why I now believe in Luke Ross's vision of gamepad VR gaming
One last enhancement. I got my Q2 Touch controllers to work as a gamepad using AutoOculusTouch. It lacks feedback though. I did get it work with positional and motion gestures. Here's a sample script I put together (Requires Autohotkey 1.1x and VigemBus). I also tested it with the Luke Ross Cyberpunk 2077 mod. I haven't played either with it extensively yet. I'm still aiding ideas of motion gestures.
- Working ona VR mod, wanted to know if there was an AHK script for the other VR controllers like Oculus Air Mouse?
- Reddit recommended me this sub a month ago and I haven’t left since
- Can I use the Oculus Quest 2 controllers as a gamepad (like an xbox controller) for my PC
- How do I use the hand movement x,y,z from an oculus controller like a midi controller?
-
KeyWait with Auto Oculus Toouch
Hey, I'm trying to use my oculus touch controllers to change cameras in LIV (a mixed reality program), so I wrote this script to test it by making it write "hello world" and kinda got it to work. It's using this.
-
Mod that Maps Rudders to Oculus Controllers?
There’s more in the DCS forum One can try to use a DirectInput-to-XInput Wrappers to get things working by the button part by binding them to keyboard etc. Dolphin VR https://dolphinvr.wordpress.com/ Auto_Oculus_Touch https://github.com/rajetic/auto_oculus_touch/releases XOutput https://github.com/csutorasa/XOutput XBOX 360 Controller Emulator https://www.x360ce.com/
-
Send Oculus Inputs From Keyboard
Using this https://github.com/rajetic/auto_oculus_touch, I want to send an input from my keyboard that outputs an oculus button. For example, T on my keyboard would press the A button on the oculus touch controller. If someone could please just give me an example of this it would help a lot then I could just work from there.
What are some alternatives?
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.
SimHub - Multi sim dashboard, bass shaker driver, ....
x360ce - Primary repository for the x360ce library, front-end and tools.
GTAVManualTransmission - Manual Transmission for GTA V
BetterJoyForCemu - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput [Moved to: https://github.com/Davidobot/BetterJoy]
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
AutoHotkey - AutoHotkey - macro-creation and automation-oriented scripting utility for Windows.
DualSenseX - Connect your DualSense Controller, use Adaptive Triggers, Emulate Xbox 360 or DualShock 4 through USB or Bluetooth on PC
UCR - Universal Control Remapper [Alpha]
HidHide - Gaming Input Peripherals Device Firewall for Windows.
stadiacontroller - Command line application that emulates an Xbox 360 controller from a wired Stadia controller on Windows.