XOutput
HidVanguard
XOutput | HidVanguard | |
---|---|---|
77 | 3 | |
1,055 | 12 | |
- | - | |
7.1 | 0.0 | |
about 2 months ago | over 2 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
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XOutput
- Help remapping controller
- Update on Samsho rollback netcode
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How to make a generic controller into playstation controller
Xoutput - is maybe the simplest but x360 only.
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Input Lag With the ALP?
I've been playing with using XOutput + HidHide to cause Windows to see the the ALP controls as an Xbox controller instead of the generic device it normally appears as, and it seemed to significantly improve the input latency in FX. But there are other downsides and quirks that it causes, including problems actually launching the ball in some of the FX tables, so it might also end up being a non-starter.
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Playnite as a "system"
I’m using this as a hub for mainly a GameCube emulator and those controllers do not have Xinput so it wont work in Playnite. I used this to map the controller to XInput and then added an extra line in the Launch Playnite.bat file to also open XOutput on startup
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I need recommendations on a keyboard mapper!
Does your ipac have a dinput mode? If so, xoutput may work https://github.com/csutorasa/XOutput/issues/210
- Connect+ Anti Cheat PC Problem
- This is the event that made me hate this company of shit
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Using both HOTAS and motion controllers in NMS VR with XOutput
I know a fair number of people would like to be able to use their HOTAS with NMS (plenty pancake players, not just VR players who dislike the virtual HOTAS we get). A problem for PC VR players, though, is that any solution might leave you stuck with the HOTAS for all play and that wouldn't be so great. But I've seen a couple of people in other subs say that they use XOutput for this and that it lets them switch seamlessly between HOTAS and motion controllers, detecting when they put one device down and pick up the other.
- Division 2 is on sale at steam spring sale for 70% off. If you havent bought it yet, now's the time to do so. I recommend the New York Edition.
HidVanguard
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[To Solve] Doubled / Not Working Properly Emulated Generic Joysticks
HIDGuardian - by ViGEm - Adds a bunch of features to Windows core to make a list of input devices visible to a whitelist of processes or applications (here we need games). (Download here)
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Squad Update: V2.4
https://www.reddit.com/r/joinsquad/comments/ly6dkt/squad_v23_helicopter_hotas_trackir_o/ - mentions how to set up TrackIR, and also possible ways to get around multiple devices (https://github.com/dixonte/HidVanguard). I have not tried the latter, but I fly using an X-52 Pro and TrackIR.
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Squad v2.3 == Helicopter HOTAS + TrackIR :-O
Yep just found it! https://github.com/dixonte/HidVanguard this works wonders.
What are some alternatives?
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.
HidHide - Gaming Input Peripherals Device Firewall for Windows.
x360ce - Primary repository for the x360ce library, front-end and tools.
JoystickGremlin - A tool for configuring and managing joystick devices.
BetterJoyForCemu - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput [Moved to: https://github.com/Davidobot/BetterJoy]
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
DualSenseX - Connect your DualSense Controller, use Adaptive Triggers, Emulate Xbox 360 or DualShock 4 through USB or Bluetooth on PC
UCR - Universal Control Remapper [Alpha]
stadiacontroller - Command line application that emulates an Xbox 360 controller from a wired Stadia controller on Windows.
Playnite - Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
GloSC - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay [Moved to: https://github.com/Alia5/GlosSI]