WebGL2Tex
CalDOM
WebGL2Tex | CalDOM | |
---|---|---|
1 | 3 | |
1 | 188 | |
- | - | |
6.1 | 2.7 | |
about 1 month ago | almost 3 years ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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WebGL2Tex
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I added more complex 1D & 3D textures for p5.js!
Here's the link to the github if you want to try it out for yourself: https://github.com/RandomGamingDev/WebGL2Tex
CalDOM
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An agnostic, reactive and minimalist (3kb) JavaScript UI library
Introducing CalDOM, an agnostic, reactive & minimalist (3kb) JavaScript UI library with direct access to native DOM.
Instead of pulling you into a library-specific magical world, CalDOM let you fully access the DOM directly while keeping the reactivity. A 2-in-1 virtual-DOM & no-virtual-DOM approach if you will.
So you could take full advantage of native APIs & mix it with other libraries to gain superior performance & flexibility in the development process.
CalDOM does not require any dependency or tooling. It does not introduce any new syntax. Just pure JS.
This is the first time Iβm publishing something like this. This was a simple jQuery alternative I made myself years ago & kept on improving it slowly. Worked really hard during the last few months to add reactivity and get it to this level.
Please check it out & let me know what you think, the good, bad & your suggestions to improve it.
Also, it's great if you could contribute to the project: https://github.com/dumijay/CalDom
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Introducing CalDOM: An agnostic, reactive & minimalist 3kb UI library
Also, need your help to make it more awesome :) https://github.com/dumijay/CalDom
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An agnostic, reactive & minimalist (3kb) UI library with direct access to native DOM
It's great if you could contribute to the project. It's open-source (MIT licenced) & available on GitHub.
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