proposals VS goldberg_emulator

Compare proposals vs goldberg_emulator and see what are their differences.

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proposals goldberg_emulator
43 72
942 -
1.0% -
6.1 -
11 days ago -
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

proposals

Posts with mentions or reviews of proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-18.
  • WASM Instructions
    13 projects | news.ycombinator.com | 18 Feb 2024
    Block only. There’s a tail call proposal[1] that’s in phase 4 (nearly standardized).

    [1]: https://github.com/WebAssembly/proposals

  • Extism Makes WebAssembly Easy
    13 projects | news.ycombinator.com | 4 Oct 2023
    While it'd be a nice addition, I wouldn't expect it any time soon.

    It's currently still a stage 1 proposal, while we've been waiting for years for other proposals to be merged. The last time a proposal was actually finished was over 2 years ago.

    https://github.com/WebAssembly/proposals

    https://github.com/WebAssembly/proposals/blob/main/finished-...

  • Show HN: Unity like game editor running in pure WASM
    9 projects | news.ycombinator.com | 26 Sep 2023
    Do you know anything about any WASM developments that will enable pure WASM interaction with browser's Web-APIs at no or at a low cost without the JS layer? I'm looking at https://github.com/WebAssembly/proposals and it's very confusing. There are type imports, almost complete GC proposal(which apparently only for GCd languages, but not for anything browser<->wasm), the component model(which looks and sounds as something not for the browser use case), JS String Builtins (which will provide faster JS strings, but not DOM) and ECMAScript module integration (which will turn WASM modules into ES modules, but Web-APIs aren't ES modules so no luck). Sometimes I read contributor interactions and it looks as if providing such functionality isn't their priority or even in their plans, and WASI + component model for cloud and similar use cases are more important.
  • Haskell WebAssembly in the Browser
    3 projects | news.ycombinator.com | 21 Sep 2023
    It's already in Phase 4, so close: https://github.com/WebAssembly/proposals#phase-4---standardi...
  • WASM typed function references and GC are in standardization
    1 project | news.ycombinator.com | 14 Sep 2023
  • WASI Support in Go
    7 projects | news.ycombinator.com | 13 Sep 2023
    Threads are Phase 3

    https://github.com/WebAssembly/proposals

    You can also check out:

    https://webassembly.org/roadmap/

    And for Go, the proposal project on Github has many interesting conversations from the devs.

    And as a reminder to anyone interested in using Go WASM, it’s experimental and does not come with the same compatibility promise as Go itself:

    https://github.com/golang/go/wiki/WebAssembly

  • Learn WebAssembly by writing small programs
    7 projects | news.ycombinator.com | 5 Sep 2023
    GC proposal is from 2018: https://github.com/WebAssembly/proposals/issues/16 and there’s code: https://github.com/WebAssembly/gc/blob/master/proposals/gc/O...

    Seems like an awefully long time for progress to be made, given all the possibilities it would unlock.

  • Directly compiling Scheme to WebAssembly: lambdas, recursion, iteration
    5 projects | news.ycombinator.com | 31 May 2023
    The proposal was recently bumped to stage 4 (the penultimate stage) with at least a couple of runtimes working on implementing (besides v8, which has supported it for quite awhile now)

    https://github.com/WebAssembly/proposals

  • How do Rust WebAssembly apps free unused memory?
    5 projects | /r/rust | 26 Feb 2023
    But basically it boils down to the memory control proposal, which can be found here and is not very far along; Webassembly proposals lists it in stage one.
  • New video! 2022 in Programming Languages
    8 projects | /r/contextfree | 28 Jan 2023
    Here's the full tab list: - https://tjpalmer.github.io/languish/ - https://blog.python.org/2022/10/python-3110-is-now-available.html - https://devblogs.microsoft.com/python/python-311-faster-cpython-team/ - https://github.com/tc39/proposals/blob/main/finished-proposals.md - https://devblogs.microsoft.com/typescript/ten-years-of-typescript/ - https://devblogs.microsoft.com/typescript/announcing-typescript-4-6/#cfa-destructured-discriminated-unions - https://devblogs.microsoft.com/typescript/announcing-typescript-4-9/#the-satisfies-operator - https://devblogs.microsoft.com/typescript/announcing-typescript-4-7/#go-to-source-definition - https://devblogs.microsoft.com/typescript/announcing-typescript-4-8/#build-watch-incremental-improvements - https://openjdk.org/projects/jdk/18/ - https://openjdk.org/projects/jdk/19/ - https://blog.jetbrains.com/clion/2022/07/july-2022-iso-cpp/ - https://en.wikipedia.org/wiki/C%2B%2B23 - https://en.cppreference.com/w/cpp/23 - https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2021/p2128r6.pdf - https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/ - https://devblogs.microsoft.com/dotnet/welcome-to-csharp-11/ - https://devblogs.microsoft.com/dotnet/announcing-fsharp-7/ - https://learn.microsoft.com/en-us/dotnet/core/deploying/native-aot/ - https://go.dev/blog/go1.19 - https://go.dev/blog/go1.18 - https://thephd.dev/c23-is-coming-here-is-what-is-on-the-menu - https://thephd.dev/c23-is-coming-here-is-what-is-on-the-menu#n3017---embed - https://thephd.dev/c23-is-coming-here-is-what-is-on-the-menu#n3006--n3007---type-inference-for-object-definitions - https://www.php.net/archive/2022.php#2022-12-08-1 - https://wiki.php.net/rfc/dnf_types - https://blog.rust-lang.org/ - https://blog.rust-lang.org/2022/01/13/Rust-1.58.0.html#captured-identifiers-in-format-strings - https://blog.rust-lang.org/2022/02/24/Rust-1.59.0.html#inline-assembly - https://blog.rust-lang.org/2022/05/19/Rust-1.61.0.html#more-capabilities-for-const-fn - https://blog.rust-lang.org/2022/08/11/Rust-1.63.0.html#scoped-threads - https://blog.rust-lang.org/2022/11/03/Rust-1.65.0.html#generic-associated-types-gats - https://blog.jetbrains.com/kotlin/2022/06/kotlin-1-7-0-released/ - https://stat.ethz.ch/pipermail/r-announce/2022/000683.html - https://dart.dev/guides/whats-new - https://medium.com/dartlang/dart-2-18-f4b3101f146c - https://medium.com/dartlang/the-road-to-dart-3-afdd580fbefa - https://www.swift.org/blog/swift-5.6-released/ - https://www.swift.org/blog/swift-5.7-released/ - https://www.swift.org/blog/swift-language-updates-from-wwdc22/ - https://www.ruby-lang.org/en/news/2022/12/25/ruby-3-2-0-released/ - https://www.lua.org/news.html - https://www.scala-lang.org/blog/2022/09/05/scala-3.2.0-released.html - https://tjpalmer.github.io/languish/#y=mean&weights=issues%3D1%26pulls%3D0%26stars%3D1%26soQuestions%3D1&names=solidity%2Chaskell%2Cjulia%2Celixir%2Cclojure%2Cperl%2Cgroovy%2Cocaml%2Cgdscript%2Ccmake%2Cnix%2Cvisual+basic+.net - https://blog.soliditylang.org/ - https://downloads.haskell.org/~ghc/9.4.1/docs/users_guide/9.4.1-notes.html - https://julialang.org/blog/2022/08/julia-1.8-highlights/ - https://discourse.julialang.org/t/julia-v1-9-0-beta2-is-fast/92290 - https://elixir-lang.org/blog/2022/09/01/elixir-v1-14-0-released/ - https://elixir-lang.org/blog/2022/10/05/my-future-with-elixir-set-theoretic-types/ - https://clojure.org/news/2022/03/22/clojure-1-11-0 - https://godotengine.org/en/news/default/1 - https://ocaml.org/news/ocaml-5.0 - https://tjpalmer.github.io/languish/#y=mean&weights=issues%3D1%26pulls%3D0%26stars%3D1%26soQuestions%3D1&names=gdscript%2Czig%2Cpascal%2Cfortran%2Cnim%2Cf%23%2Ccommon+lisp%2Cwebassembly%2Ccrystal%2Ccython%2Cvala%2Cerlang%2Chaxe%2Cv%2Cd - https://ziglang.org/download/0.10.0/release-notes.html - https://ziglang.org/news/goodbye-cpp/ - https://nim-lang.org/blog.html - https://nim-lang.org/blog/2022/12/21/version-20-rc.html - https://www.erlang.org/news/157 - https://github.com/WebAssembly/proposals/commits/main - https://github.com/crystal-lang/crystal/releases - https://dlang.org/changelog/2.099.0.html - https://dlang.org/changelog/2.100.0.html - https://dlang.org/changelog/2.101.0.html - https://github.com/odin-lang/Odin/releases - https://gleam.run/news/ - https://gleam.run/news/gleam-v0.22-released/ - https://gleam.run/news/gleam-v0.24-released/ - https://github.com/idris-lang/Idris2/blob/102d7ebc18a9e881021ed4b05186cccda5274cbe/CHANGELOG.md - https://github.com/diku-dk/futhark/blob/master/CHANGELOG.md#02111 - https://grain-lang.org/blog/2022/06/06/new-release-grain-v0.5-durum/ - https://rescript-lang.org/blog/release-10-0-0 - https://www.roc-lang.org/ - https://simon.peytonjones.org/assets/pdfs/haskell-exchange-22.pdf - https://vale.dev/ - https://www.val-lang.dev/

goldberg_emulator

Posts with mentions or reviews of goldberg_emulator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-05.
  • Archiving Steam games for fun and profit
    5 projects | news.ycombinator.com | 5 Jan 2024
    For a lot of games you can simply copy out of Steamapps/common and run the exe and it'll run like a standalone copy.

    For games that use steam features, you can drop in a steam emulator[0] to shim the API calls. I use this for when I want to run multiple versions of the base game with different mods.

    Typically this works fine as long as there's no real Drm/anticheat (which is common in multi player games but rare for single player).

    So this should allow you to clone parts of your library for your son to play (as well as consolidate your many accounts).

    [0] https://gitlab.com/Mr_Goldberg/goldberg_emulator/blob/master...

  • How to keep playing steam games offline without a steam account?
    1 project | /r/Piracy | 13 Nov 2023
    Goldberg steam emu
  • Quick tutorial for people who want to learn how to use Goldberg.
    1 project | /r/Piracy | 6 Oct 2023
    I highly recommend you go to https://gitlab.com/Mr_Goldberg/goldberg_emulator to find more information.
  • How to enable in game overlay in Goldberg emulator?
    1 project | /r/PiratedGames | 30 Aug 2023
    I tried to use Goldberg Emulator and I can't enable the overlay for it. How do I turn on the steam overlay because otherwise I won't be able to invite my friend?
  • What Happened to Dolphin on Steam?
    1 project | news.ycombinator.com | 20 Jul 2023
    What do you mean?

    Why do you think you can't find Goldberg Steam emulator on Steam/Xbox/Playstation/Switch? (https://gitlab.com/Mr_Goldberg/goldberg_emulator)

    Hint: it's used to play games without Steam DRM :)

    Do you say that Valve's been a bully for years as well for trying to block Goldberg from Steam?

    You would do the same if people made it easy to illegally distribute and use your products for free

    And Nintendo is forced to do something to protect 3rd party studios/publishers as well

  • Can I use hamachi to play pirated games with friends?
    1 project | /r/PiratedGames | 5 Jul 2023
    Any VPN will do (I used to use NeoRouter back in the day, but now I use OpenVPN to my cloud server or my home router), and you may be able to get some traction with Steam releases using Goldberg. https://gitlab.com/Mr_Goldberg/goldberg_emulator
  • My own solution to the debate between downgrade to SE or stick to AE
    3 projects | /r/skyrimmods | 1 Jun 2023
    I'm not gonna put the actual instructions for cracking here since that's already on the sites of the tools you'll be using. I will only link the tools here and the rest will be up to you. The main tools for cracking are going to be Steamless, and Goldberg emulator. These tools can be a bit tedious on their own but someone has graciously made an auto cracker that requires you to download the first 2 tools and then automates the process for you.
  • i was configurating the fitgirl repack of spiderman and... what the heck is this?
    1 project | /r/PiratedGames | 25 May 2023
    No clue, I'm using the Goldberg Steam Emulator. If you're asking what the Steam Emulator does, it allows the game to run without Steam installed, usually replaces the original steam(_api64/_api/client/client64).dll(s).
  • Cracking games I own on Steam
    1 project | /r/LinuxCrackSupport | 22 May 2023
    I have no idea about cracking games but try Goldberg Emulator. I use it for pirating DLCs but I think you can use it too. Also, its easy to use.
  • One of my favorite player interaction as a game developer...
    1 project | /r/gamedev | 2 May 2023
    Hmm. I have a question. Would this work if the game had used say... the goldberg emulator for the steam drm bypass?

What are some alternatives?

When comparing proposals and goldberg_emulator you can also consider the following projects:

expresscpp - Fast, unopinionated, minimalist web framework for C++ Perfect for building REST APIs

nucleuscoop - An unofficial mod for Nucleus Co-Op, which is an application that starts multiple instances of a game for split-screen multiplayer gaming!

binaryen - DEPRECATED in favor of ghc wasm backend, see https://www.tweag.io/blog/2022-11-22-wasm-backend-merged-in-ghc

Steamless - Steamless is a DRM remover of the SteamStub variants. The goal of Steamless is to make a single solution for unpacking all Steam DRM-packed files. Steamless aims to support as many games as possible.

buttplug-rs - Rust Implementation of the Buttplug Sex Toy Control Protocol

SmartSteamEmu - SSELauncher Comfy Edition 2018 By LoodBot/Syahmixp (Steam Emulator)

ruffle - A Flash Player emulator written in Rust

nemirtingas_galaxy_emu

interface-types

HollowKnight.Multiplayer

sdk - The Dart SDK, including the VM, dart2js, core libraries, and more.

shapez.io - shapez is an open source base building game on Steam inspired by factorio!