proposals
goldberg_emulator
proposals | goldberg_emulator | |
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43 | 72 | |
942 | - | |
1.0% | - | |
6.1 | - | |
11 days ago | - | |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
proposals
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WASM Instructions
Block only. There’s a tail call proposal[1] that’s in phase 4 (nearly standardized).
[1]: https://github.com/WebAssembly/proposals
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Extism Makes WebAssembly Easy
While it'd be a nice addition, I wouldn't expect it any time soon.
It's currently still a stage 1 proposal, while we've been waiting for years for other proposals to be merged. The last time a proposal was actually finished was over 2 years ago.
https://github.com/WebAssembly/proposals
https://github.com/WebAssembly/proposals/blob/main/finished-...
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Show HN: Unity like game editor running in pure WASM
Do you know anything about any WASM developments that will enable pure WASM interaction with browser's Web-APIs at no or at a low cost without the JS layer? I'm looking at https://github.com/WebAssembly/proposals and it's very confusing. There are type imports, almost complete GC proposal(which apparently only for GCd languages, but not for anything browser<->wasm), the component model(which looks and sounds as something not for the browser use case), JS String Builtins (which will provide faster JS strings, but not DOM) and ECMAScript module integration (which will turn WASM modules into ES modules, but Web-APIs aren't ES modules so no luck). Sometimes I read contributor interactions and it looks as if providing such functionality isn't their priority or even in their plans, and WASI + component model for cloud and similar use cases are more important.
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Haskell WebAssembly in the Browser
It's already in Phase 4, so close: https://github.com/WebAssembly/proposals#phase-4---standardi...
- WASM typed function references and GC are in standardization
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WASI Support in Go
Threads are Phase 3
https://github.com/WebAssembly/proposals
You can also check out:
https://webassembly.org/roadmap/
And for Go, the proposal project on Github has many interesting conversations from the devs.
And as a reminder to anyone interested in using Go WASM, it’s experimental and does not come with the same compatibility promise as Go itself:
https://github.com/golang/go/wiki/WebAssembly
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Learn WebAssembly by writing small programs
GC proposal is from 2018: https://github.com/WebAssembly/proposals/issues/16 and there’s code: https://github.com/WebAssembly/gc/blob/master/proposals/gc/O...
Seems like an awefully long time for progress to be made, given all the possibilities it would unlock.
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Directly compiling Scheme to WebAssembly: lambdas, recursion, iteration
The proposal was recently bumped to stage 4 (the penultimate stage) with at least a couple of runtimes working on implementing (besides v8, which has supported it for quite awhile now)
https://github.com/WebAssembly/proposals
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How do Rust WebAssembly apps free unused memory?
But basically it boils down to the memory control proposal, which can be found here and is not very far along; Webassembly proposals lists it in stage one.
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New video! 2022 in Programming Languages
Here's the full tab list: - https://tjpalmer.github.io/languish/ - https://blog.python.org/2022/10/python-3110-is-now-available.html - https://devblogs.microsoft.com/python/python-311-faster-cpython-team/ - https://github.com/tc39/proposals/blob/main/finished-proposals.md - https://devblogs.microsoft.com/typescript/ten-years-of-typescript/ - https://devblogs.microsoft.com/typescript/announcing-typescript-4-6/#cfa-destructured-discriminated-unions - https://devblogs.microsoft.com/typescript/announcing-typescript-4-9/#the-satisfies-operator - https://devblogs.microsoft.com/typescript/announcing-typescript-4-7/#go-to-source-definition - https://devblogs.microsoft.com/typescript/announcing-typescript-4-8/#build-watch-incremental-improvements - https://openjdk.org/projects/jdk/18/ - https://openjdk.org/projects/jdk/19/ - https://blog.jetbrains.com/clion/2022/07/july-2022-iso-cpp/ - https://en.wikipedia.org/wiki/C%2B%2B23 - https://en.cppreference.com/w/cpp/23 - https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2021/p2128r6.pdf - https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/ - https://devblogs.microsoft.com/dotnet/welcome-to-csharp-11/ - https://devblogs.microsoft.com/dotnet/announcing-fsharp-7/ - https://learn.microsoft.com/en-us/dotnet/core/deploying/native-aot/ - https://go.dev/blog/go1.19 - https://go.dev/blog/go1.18 - https://thephd.dev/c23-is-coming-here-is-what-is-on-the-menu - https://thephd.dev/c23-is-coming-here-is-what-is-on-the-menu#n3017---embed - https://thephd.dev/c23-is-coming-here-is-what-is-on-the-menu#n3006--n3007---type-inference-for-object-definitions - https://www.php.net/archive/2022.php#2022-12-08-1 - https://wiki.php.net/rfc/dnf_types - https://blog.rust-lang.org/ - https://blog.rust-lang.org/2022/01/13/Rust-1.58.0.html#captured-identifiers-in-format-strings - https://blog.rust-lang.org/2022/02/24/Rust-1.59.0.html#inline-assembly - https://blog.rust-lang.org/2022/05/19/Rust-1.61.0.html#more-capabilities-for-const-fn - https://blog.rust-lang.org/2022/08/11/Rust-1.63.0.html#scoped-threads - https://blog.rust-lang.org/2022/11/03/Rust-1.65.0.html#generic-associated-types-gats - https://blog.jetbrains.com/kotlin/2022/06/kotlin-1-7-0-released/ - https://stat.ethz.ch/pipermail/r-announce/2022/000683.html - https://dart.dev/guides/whats-new - https://medium.com/dartlang/dart-2-18-f4b3101f146c - https://medium.com/dartlang/the-road-to-dart-3-afdd580fbefa - https://www.swift.org/blog/swift-5.6-released/ - https://www.swift.org/blog/swift-5.7-released/ - https://www.swift.org/blog/swift-language-updates-from-wwdc22/ - https://www.ruby-lang.org/en/news/2022/12/25/ruby-3-2-0-released/ - https://www.lua.org/news.html - https://www.scala-lang.org/blog/2022/09/05/scala-3.2.0-released.html - https://tjpalmer.github.io/languish/#y=mean&weights=issues%3D1%26pulls%3D0%26stars%3D1%26soQuestions%3D1&names=solidity%2Chaskell%2Cjulia%2Celixir%2Cclojure%2Cperl%2Cgroovy%2Cocaml%2Cgdscript%2Ccmake%2Cnix%2Cvisual+basic+.net - https://blog.soliditylang.org/ - https://downloads.haskell.org/~ghc/9.4.1/docs/users_guide/9.4.1-notes.html - https://julialang.org/blog/2022/08/julia-1.8-highlights/ - https://discourse.julialang.org/t/julia-v1-9-0-beta2-is-fast/92290 - https://elixir-lang.org/blog/2022/09/01/elixir-v1-14-0-released/ - https://elixir-lang.org/blog/2022/10/05/my-future-with-elixir-set-theoretic-types/ - https://clojure.org/news/2022/03/22/clojure-1-11-0 - https://godotengine.org/en/news/default/1 - https://ocaml.org/news/ocaml-5.0 - https://tjpalmer.github.io/languish/#y=mean&weights=issues%3D1%26pulls%3D0%26stars%3D1%26soQuestions%3D1&names=gdscript%2Czig%2Cpascal%2Cfortran%2Cnim%2Cf%23%2Ccommon+lisp%2Cwebassembly%2Ccrystal%2Ccython%2Cvala%2Cerlang%2Chaxe%2Cv%2Cd - https://ziglang.org/download/0.10.0/release-notes.html - https://ziglang.org/news/goodbye-cpp/ - https://nim-lang.org/blog.html - https://nim-lang.org/blog/2022/12/21/version-20-rc.html - https://www.erlang.org/news/157 - https://github.com/WebAssembly/proposals/commits/main - https://github.com/crystal-lang/crystal/releases - https://dlang.org/changelog/2.099.0.html - https://dlang.org/changelog/2.100.0.html - https://dlang.org/changelog/2.101.0.html - https://github.com/odin-lang/Odin/releases - https://gleam.run/news/ - https://gleam.run/news/gleam-v0.22-released/ - https://gleam.run/news/gleam-v0.24-released/ - https://github.com/idris-lang/Idris2/blob/102d7ebc18a9e881021ed4b05186cccda5274cbe/CHANGELOG.md - https://github.com/diku-dk/futhark/blob/master/CHANGELOG.md#02111 - https://grain-lang.org/blog/2022/06/06/new-release-grain-v0.5-durum/ - https://rescript-lang.org/blog/release-10-0-0 - https://www.roc-lang.org/ - https://simon.peytonjones.org/assets/pdfs/haskell-exchange-22.pdf - https://vale.dev/ - https://www.val-lang.dev/
goldberg_emulator
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Archiving Steam games for fun and profit
For a lot of games you can simply copy out of Steamapps/common and run the exe and it'll run like a standalone copy.
For games that use steam features, you can drop in a steam emulator[0] to shim the API calls. I use this for when I want to run multiple versions of the base game with different mods.
Typically this works fine as long as there's no real Drm/anticheat (which is common in multi player games but rare for single player).
So this should allow you to clone parts of your library for your son to play (as well as consolidate your many accounts).
[0] https://gitlab.com/Mr_Goldberg/goldberg_emulator/blob/master...
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How to keep playing steam games offline without a steam account?
Goldberg steam emu
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Quick tutorial for people who want to learn how to use Goldberg.
I highly recommend you go to https://gitlab.com/Mr_Goldberg/goldberg_emulator to find more information.
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How to enable in game overlay in Goldberg emulator?
I tried to use Goldberg Emulator and I can't enable the overlay for it. How do I turn on the steam overlay because otherwise I won't be able to invite my friend?
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What Happened to Dolphin on Steam?
What do you mean?
Why do you think you can't find Goldberg Steam emulator on Steam/Xbox/Playstation/Switch? (https://gitlab.com/Mr_Goldberg/goldberg_emulator)
Hint: it's used to play games without Steam DRM :)
Do you say that Valve's been a bully for years as well for trying to block Goldberg from Steam?
You would do the same if people made it easy to illegally distribute and use your products for free
And Nintendo is forced to do something to protect 3rd party studios/publishers as well
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Can I use hamachi to play pirated games with friends?
Any VPN will do (I used to use NeoRouter back in the day, but now I use OpenVPN to my cloud server or my home router), and you may be able to get some traction with Steam releases using Goldberg. https://gitlab.com/Mr_Goldberg/goldberg_emulator
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My own solution to the debate between downgrade to SE or stick to AE
I'm not gonna put the actual instructions for cracking here since that's already on the sites of the tools you'll be using. I will only link the tools here and the rest will be up to you. The main tools for cracking are going to be Steamless, and Goldberg emulator. These tools can be a bit tedious on their own but someone has graciously made an auto cracker that requires you to download the first 2 tools and then automates the process for you.
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i was configurating the fitgirl repack of spiderman and... what the heck is this?
No clue, I'm using the Goldberg Steam Emulator. If you're asking what the Steam Emulator does, it allows the game to run without Steam installed, usually replaces the original steam(_api64/_api/client/client64).dll(s).
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Cracking games I own on Steam
I have no idea about cracking games but try Goldberg Emulator. I use it for pirating DLCs but I think you can use it too. Also, its easy to use.
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One of my favorite player interaction as a game developer...
Hmm. I have a question. Would this work if the game had used say... the goldberg emulator for the steam drm bypass?
What are some alternatives?
expresscpp - Fast, unopinionated, minimalist web framework for C++ Perfect for building REST APIs
nucleuscoop - An unofficial mod for Nucleus Co-Op, which is an application that starts multiple instances of a game for split-screen multiplayer gaming!
binaryen - DEPRECATED in favor of ghc wasm backend, see https://www.tweag.io/blog/2022-11-22-wasm-backend-merged-in-ghc
Steamless - Steamless is a DRM remover of the SteamStub variants. The goal of Steamless is to make a single solution for unpacking all Steam DRM-packed files. Steamless aims to support as many games as possible.
buttplug-rs - Rust Implementation of the Buttplug Sex Toy Control Protocol
SmartSteamEmu - SSELauncher Comfy Edition 2018 By LoodBot/Syahmixp (Steam Emulator)
ruffle - A Flash Player emulator written in Rust
nemirtingas_galaxy_emu
interface-types
HollowKnight.Multiplayer
sdk - The Dart SDK, including the VM, dart2js, core libraries, and more.
shapez.io - shapez is an open source base building game on Steam inspired by factorio!