Warframe-OCR
cross
Warframe-OCR | cross | |
---|---|---|
3 | 118 | |
1 | 5,938 | |
- | 1.8% | |
0.0 | 9.2 | |
over 2 years ago | 17 days ago | |
HTML | Rust | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Warframe-OCR
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Trying to compile rust library on Windows
Yes, you can link them statically. Here's a Python script I wrote to install and build a Python module in Rust. It will install the required development libraries on Linux and build a static build of tesseract on Windows (it also downloads the LLVM based clang compiler, I forgot why). Then it set up two environment variables VCPKG_ROOT to discover the tesseract library and RUSTFLAGS -Ctarget-feature=+crt-static (this forces the vpkg crate to link tesseract:x64-windows-static and not the dynamic version).
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are there any libraries for getting text from the screen?
Tesseract is slow but not too slow. I wrote a multi-threaded wrapper around the Rust bindings und a Python wrapper around that. Granted it is not very polished and I apparently forgot to make the Rust repository public but it works. The previous version of the project for which I made this wrote the image to disk and called the tesseract binary which took half a minute for a few of images. Definitely not usable for real-time processing. Now it takes around 200-300 ms with 12 worker threads. I'm not sure if there is further potential to make it faster though.
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We just massively overdelivered on a project thanks to Rust (and Python bindings)
I don't like maturin workflow either because it installs directly to the python environment. This is not very useful during development. I wrote a module import file which loads the python module from the shared library. You could easily invoke cargo before importing the module (remember to delete the previous shared library file) to have a fully automated development processes.
cross
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Is statically compiling against glibc possible?
To compile a program with musl on a glibc system you can use cross-rs!
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How to cross Compile on Debian for: Mac / FreeBSD / OpenBSD / Android ... ?
I cross compile to Mac, bsd, windows, etc cross ... Works great for me with either docker or podman.
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Compiling against specific version glibc
If docker is available for you, https://github.com/cross-rs/cross is another and reliable way to solve this kind of problem. I do use it regularly.
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Transitioning to Rust as a company
We are using https://github.com/cross-rs/cross.
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A guide to cross-compilation in Rust
There is some built-in support in rustc for cross-compiling, but getting the build to actually work can be tricky due to the need for an appropriate linker. Instead, we’re going to use the Cross crate, which used to be maintained by the Rust Embedded Working Group Tools group.
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Is there a definitive guide on cross-compiling with OpenSSL?
I have used cross before to cross compile from Linux to other Linux. It has a section on it's wiki about this. Maybe that could be of help.
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Docker ARMv7 Alpine Rust builder
You can use cross to build your application and copy the artifacts into an alpine armv7 container. It would also build faster due to using cross compilation rather than QEMU.
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Compiling Linux to Mac in CI/CD
Looks like cross is the easiest way to get something cross-compiled but its Mac support is blocked behind building your own build image. Even that repo says that it might be broken.
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How to you develop in containers?
Bonus: if you’re working with Rust and doing a lot of cross platform stuff, check out cross. It runs QEMU in docker so you can run tests on a bunch of different emulated targets easily- literally a one line setup, it’s kind of magical.
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What are some stuff that Rust isn't good at?
It's also not as naturally cross-compilable as Go, though that's partly a side-effect of not accepting being a semi-closed ecosystem to achieve that and cross exists as a stop-gap while things like cargo-zigbuild explore less drastic options.
What are some alternatives?
WFinfo - :computer: A fissure Companion App for Warframe
dockcross - Cross compiling toolchains in Docker images
FrameHub - Warframe Mastery Rank calculator.
termux-adb-fastboot - android adb-fastboot tools for termux
Python-Rust-benchmark - Python vs Rust benchmark using a toy visual problem (linear algebra).
opencv-rust - Rust bindings for OpenCV 3 & 4
leptess - Productive and safe Rust binding for leptonica and tesseract
rusqlite - Ergonomic bindings to SQLite for Rust
ptanalyzer - Analyze Warframe Profit-Taker run from EE.log, marking important timestamps and total time elapsed.
plotters - A rust drawing library for high quality data plotting for both WASM and native, statically and realtimely 🦀 📈🚀
warframe-items - 📘 Get all Warframe items directly from Warframe's API. No more messy wikia scraping.
homebrew-macos-cross-toolchains - macOS cross compiler toolchains