Vita-Nearest-Neighbour
Plugin that makes blurry textures sharper by changing scaling algorithm (by MuxaJlbl4)
oot
Decompilation of The Legend of Zelda: Ocarina of Time (by zeldaret)
Vita-Nearest-Neighbour | oot | |
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3 | 57 | |
44 | 4,407 | |
- | 0.8% | |
0.0 | 9.5 | |
over 1 year ago | 3 days ago | |
CMake | C | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vita-Nearest-Neighbour
Posts with mentions or reviews of Vita-Nearest-Neighbour.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-10.
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Revelations 2 fix - bad news
Short answer.Look on pic 1.I launched the game at resolution 16 x 9 (and I actually mean 16 pixels by 9 pixels) and it still drops to 20 FPS, staring into a wall on the first scene in the game.It gives you equal fps drop even on 960 by 544, plus there may be some additives.Only advice I can give is to play on 480x270 resolution + use Vita Nearest Neighbour plugin since somehow internal buffer is under linear filtering.
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Vita Nearest Neighbour plugin release
See Usage section
oot
Posts with mentions or reviews of oot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-04.
- Can anyone get Zelda Majoras Mask and Ocarina of Time working on Garlic OS?
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Other decomps like SM64Decomp
https://github.com/zeldaret/oot 100% Ocarina of Time is fully decomped, surprised we haven't seen any developments on Mario here. Also liboot is possible.
- Anyone know of any resources that explain decompiling and how its done?
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Why is Rosetta 2 fast?
Here's the page from the Zelda "Reverse Engineer" GitHub wiki: https://github.com/zeldaret/oot/wiki/Getting-Started
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Please stop asking if MWII will be cracked
well it is possible to crack a game without the source. in fact, it's possible to decompile source from the binary itself. This has been done with Mario64 and ocarina of time.
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I want to make a Zelda OOT hack but I'm just too noob.
That being said, there is a lot of documentation out there on Ocarina of Time specifically. There's even a work-in-progress decompilation. You're going to have to learn a lot to get to the level where you can do the stuff you're wanting to do, but that's part of why you have to try to start smaller. You can even work on Ocarina of Time still, but start by picking a concrete goal and trying to hack it into the game. Build a tool from scratch that replaces text in the game, for example.
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Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
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Having issues with the Wii Virtual Console version of SM64, parts of the ground are not rendering correctly. What can I do to fix this?
That said, I did my research before talking about source ports made from restoring the (nearly) original code using the compiled data and symbols). That's how SM64 and OoT (as well as other Zeldas in progress) were/are decompiled.
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[OoT] Did you know that Ocarina of Time has some hilarious piracy measures? If the N64 detects your game is pirated, Zelda abandons you in the escape from Ganon's castle, and has ridiculous hair when she reveals herself as Sheik
I've watched the video and I'm still convinced it provides false information. What is my source? The official OoT decompilation project: https://github.com/zeldaret/oot
- First game beat on my RP2+, Ocarina of Time!! (sorry for poo lighting, it's storming and I have the lamp dimmed for the vibes)
What are some alternatives?
When comparing Vita-Nearest-Neighbour and oot you can also consider the following projects:
Revelations2Fix - PS Vita revelations 2 patches, guides and everything related.
sm64-vita - A port of https://www.github.com/sm64-port/sm64-port for the PS Vita
Vita3K - Experimental PlayStation Vita emulator
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
taihen-parser - configuration parser for taihen plugins
citra - A Nintendo 3DS Emulator
Sakura-Succubus-4-Vita - Port of the PC Visual Novel "Sakura Succubus 4" for PSVita
SDL - DEPRECATED: Official development moved to GitHub
Awesome-PlayStation-Vita - List of awesome stuff for PlayStation Vita
mm - Decompilation of The Legend of Zelda: Majora's Mask
project64 - N64 Emulator
ghidra - Ghidra is a software reverse engineering (SRE) framework
Vita-Nearest-Neighbour vs Revelations2Fix
oot vs sm64-vita
Vita-Nearest-Neighbour vs Vita3K
oot vs sm64
Vita-Nearest-Neighbour vs taihen-parser
oot vs citra
Vita-Nearest-Neighbour vs Sakura-Succubus-4-Vita
oot vs SDL
Vita-Nearest-Neighbour vs Awesome-PlayStation-Vita
oot vs mm
oot vs project64
oot vs ghidra