VirtualGameController VS ElementalController

Compare VirtualGameController vs ElementalController and see what are their differences.

VirtualGameController

Software-based game controllers for iOS, tvOS, OS X and watchOS in Swift 4.2. (by robreuss)

ElementalController

A lightweight network controller framework in Swift for iOS and Linux, with Raspberry Pi support (by robreuss)
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VirtualGameController ElementalController
1 2
457 11
- -
10.0 3.4
over 5 years ago about 1 year ago
Swift Swift
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VirtualGameController

Posts with mentions or reviews of VirtualGameController. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-04.
  • Minimizing the size of JSON by using CodingKey
    6 projects | /r/swift | 4 Mar 2022
    When I think about what sort of job I would want I'd be really interested in doing something in IoT and embedded. The progenitor to my networking framework was a framework for creating iOS virtual game controllers, which mimicked the hardware interface provided by Apple: https://github.com/robreuss/VirtualGameController.

ElementalController

Posts with mentions or reviews of ElementalController. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-04.
  • Minimizing the size of JSON by using CodingKey
    6 projects | /r/swift | 4 Mar 2022
    A couple of other people have mentioned it - it looks very cool. I'm not sure if it was around when I wrote my own networking framework (https://github.com/robreuss/ElementalController) but I think they are very similar. My framework supports data exchange of primitive types (such as floats and doubles) so I could definitely be moving raw data but serializing structs into JSON just makes the code cleaner. If I decide it's insufficiently performance, I could implement raw data exchange within the structures without huge effort.

What are some alternatives?

When comparing VirtualGameController and ElementalController you can also consider the following projects:

cyanide - BSON documents in Elixir language