VideoFlashingReduction VS cpmulator

Compare VideoFlashingReduction vs cpmulator and see what are their differences.

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VideoFlashingReduction cpmulator
8 2
175 12
2.3% -
1.9 8.8
about 1 year ago 9 days ago
Mathematica Go
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VideoFlashingReduction

Posts with mentions or reviews of VideoFlashingReduction. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-22.

cpmulator

Posts with mentions or reviews of cpmulator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-22.
  • Show HN: A simple Golang CP/M emulator that can run Zork
    1 project | news.ycombinator.com | 28 Apr 2024
  • Ask HN: What rabbit hole(s) did you dive into recently?
    12 projects | news.ycombinator.com | 22 Apr 2024
    A while back I wrote a game in assembly, for CP/M. Since I have a single-board Z80-based computer on which I can run it.

    I later ported the game to the ZX Spectrum, because that was a fun challenge, and I only needed a few basic I/O operations - "write to screen", "read a line of input", etc, etc.

    It occurred to me that I could reimplement the very few CP/M BIOS functions and combine those implementatiosn with a Z80 emulator to run it "natively". So I did that, then I wondered what it would take to run Zork and other games.

    Slowly I've been reimplementing the necessary CP/M BDOS functions so that I can run more and more applications. I'm not going to go crazy, anything with sectors/disks is out of scope, but adding the file-based I/O functions takes me pretty far.

    At the moment I've got an annoying bug where the Aztec C-compiler doesn't quite work under my emulator and I'm trying to track it down. The C-compiler produces an assembly file which is 100% identical to that produced on my real hardware, but for some reason the assembler output from compiling that file is broken - I suspect I've got something wrong with my file-based I/O, but I've not yet resolved the problem.

    TLDR; writing a CP/M emulator in golang, and getting more and more software running on it - https://github.com/skx/cpmulator