Verly.js
:red_circle::wavy_dash::large_blue_circle::wavy_dash::black_circle: Easy to integrate Verlet physics engine. :link: (by anuraghazra)
p2.js
JavaScript 2D physics library (by schteppe)
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Verly.js | p2.js | |
---|---|---|
3 | 1 | |
642 | 2,602 | |
- | - | |
4.4 | 10.0 | |
3 months ago | almost 2 years ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Verly.js
Posts with mentions or reviews of Verly.js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-28.
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Working on a jelly platformer. Finally got it to look kindda nice with some lighting and a background
It's a custom physics engine i'm building. It's based on Verlet integration, Verly.js is a bit similar.
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Made some trees with a custom physics engine i'm working on
Hey for sure. Listed these resources in another comment, but the keyword is Verlet integration, this JS engine uses the same approach: https://github.com/anuraghazra/Verly.js/
p2.js
Posts with mentions or reviews of p2.js.
We have used some of these posts to build our list of alternatives
and similar projects.
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8 Ball Pool - An online multiplayer billiards game against players or bots
Not sure if I'd do it again, but I used p2.js. I wanted to use a reliable physics engine that was determenistic to ensure I could synchronise it for multiplayer purposes (otherwise, two different clients see two different things). I had to adjust the settings quite a bit to make it work, and it has its limitations, but it came out pretty decent in the end I would say!