VanillaTrees
MinecraftForge
VanillaTrees | MinecraftForge | |
---|---|---|
16 | 60 | |
15 | 6,747 | |
- | 1.3% | |
3.4 | 9.1 | |
10 months ago | 6 days ago | |
Java | Java | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VanillaTrees
-
Large Oak Tree
https://github.com/almic/VanillaTrees for large vanilla oak
-
Critical bug found in the way world painter exports.
Pretty sure this has it and info https://github.com/almic/VanillaTrees
-
looking for custom trees that are just the vanilla trees- mainly the old growth birch trees
you can use this download, but I'm not sure if it has the old growth birch trees: https://github.com/almic/VanillaTrees
-
Bug?
When you want trees without decay you should use a custom object layer and set it to 'not decay'. You can also add the standard Minecraft trees in these layers, and disable decay. However, usually people prefer using more realistic custom trees.
-
How do i make already Grown Vanilla trees into Worldpainter?
Lord Dakr's video for tree tutorial - https://www.youtube.com/watch?v=jSn_zBswZQs VanillaTrees schematics - https://github.com/almic/VanillaTrees
- Dark Forest Trees?
-
How do I populate my terrain with normal vanilla biome foliage????
up to 1.12 you can use the populate layer which will let Minecraft's terrain generation place the trees. for 1.13 or later Minecraft changed the terrain generation algorithm. if you want to add vanilla trees there you'd have to add them in manually using schematics/nbt files etc. here is a library of vanilla trees: https://github.com/almic/VanillaTrees although you should note that using custom trees is a similar amount of work (and can be much better). to add the trees you can use a custom object layer. (note that setting the biome alone only affects leave/grass colour and mob spawning)
-
Does anybody have a population layer dedicated to the Mushroom Biomes?
This should help: https://github.com/almic/VanillaTrees
-
how do i populate terrain with trees in anvil?
On the post linked above sijmen_v_b shared a pack that contains the vanilla Minecraft trees: https://github.com/almic/VanillaTrees
-
I made my world, Aegeroth, into a Minecraft map
I used almic's VanillaTrees from here. The trick in WorldPainter is to go to the layers tab, click the +, and select add layers from file, and navigate to the worldpainter folder within the folder you download. You should see a list of environment types, and they contain layers you can select that will mimic the groundcover of numerous Minecraft biomes, including trees.
MinecraftForge
- Anyone knows why this is happening? I use Feather and NEU.(screenshots showed all black)
-
I don't think that squirrel have to be there...
Squirrel: https://github.com/MinecraftForge/MinecraftForge/blob/1.20.x/fmlearlydisplay/src/main/resources/squirrel.png
-
MultiMC exit code 255 1.16.5 Forge
I found this. Give it a good read. It's kind of old but there might be some kind of help in there. https://github.com/MinecraftForge/MinecraftForge/issues/7558
-
Cant launch forge or fabric with mods (IOS)
it crashed bcz of Error java.lang.reflect.InvocationTargetException, probably mods. Also there is Duplicate key exeption, i dont know what caused it - there is a guys on github which had the same issue, try asking for their help: https://github.com/MinecraftForge/MinecraftForge/issues/5556
-
MinecraftForge VS mc-repack - a user suggested alternative
2 projects | 29 Apr 2023
-
World Loading Issues, can someone help?
Does this happen in newly created worlds? Forge had an issue that was patched that caused the removal of dimension mods to break worlds. However it should be working in forge post v43.1.
-
Fluid API in 1.19.3
I looked in LivingEntity and it looked to me like water movement physics are still hardcoded to affect all non-lava fluids in the travel function. https://github.com/MinecraftForge/MinecraftForge/issues/8608 is listed in the fluid API commit as the go-to source for info and it mentions a "fluid motion" setting but I don't see it. I get the feeling the documentation is outdated but that's literally the only documentation I can find anywhere about this api. Very frustrating.
-
Why do my items look weird?
According to this PR, it's been fixed but it's still present in 43.2.2.
- Anyone can explain to me why whenever i go to an older version of minecraft in java like 1.7 it looking completly ugly .
- Forge 1.16.5
What are some alternatives?
nbt - Flexible and intuitive Java NBT library, with emphasis on custom tags.
Femboy-Desktop-Flooder - Because GreatZardasht asked for it
baritone - google maps for block game
minecraft-world-downloader - Download Minecraft worlds, extend server's render distance. 1.12.2 - 1.20.4
Hephaistos - NBT & Anvil save format library
minecolonies - Minecolonies minecraft mod
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
PojavLauncher - A Minecraft: Java Edition Launcher for Android and iOS based on Boardwalk. This repository contains source code for Android platform.
GeyserConnect - GeyserConnect is an easy way for bedrock clients to connect to any Java edition servers without having to run anything.
FarPlaneTwo - Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)
fabric - Essential hooks for modding with Fabric.
amidst - Advanced Minecraft Interface and Data/Structure Tracking