VRML VS friday

Compare VRML vs friday and see what are their differences.

VRML

VRML parser and generator for Haskell (by junjihashimoto)

friday

Fast image IO and transformations. (by RaphaelJ)
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VRML friday
- -
0 276
- -
0.0 3.0
about 4 years ago 12 months ago
JavaScript Haskell
MIT License GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VRML

Posts with mentions or reviews of VRML. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning VRML yet.
Tracking mentions began in Dec 2020.

friday

Posts with mentions or reviews of friday. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning friday yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing VRML and friday you can also consider the following projects:

fltkhs - Haskell bindings to FLTK GUI toolkit.

freetype-simple - single line text rendering in opengles

3DTilesRendererJS - Renderer for 3D Tiles in Javascript using three.js

nanovg - NanoVG Haskell bindings

diagrams-svg - An SVG backend for diagrams

hip - Haskell Image Processing Library

FractalArt - Generate colorful wallpapers!

pcf-font - PCF font parsing and rendering library.

free-game - The free game engine

Noise - Coherent noise package in Haskell

three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

graphics-drawingcombinators - Combinators for drawing 2D shapes and images in Haskell (using OpenGL)