VPainter
A vertex painting addon for the Godot game engine. (by tomankirilov)
godot_heightmap_plugin
HeightMap terrain for Godot implemented in GDScript (by Zylann)
VPainter | godot_heightmap_plugin | |
---|---|---|
6 | 27 | |
450 | 1,630 | |
- | - | |
2.0 | 7.3 | |
about 1 year ago | 8 days ago | |
GDScript | GDScript | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VPainter
Posts with mentions or reviews of VPainter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-25.
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Vpainter on godot4: what am i missing ?
The video description mentions Godot 3.2 and if you look at the source the last commit is two years ago.
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Vpainter alternative for Godot 4?
I don’t know what you were looking at, but the last commit to VPainter was only 24 days ago in a branch called “4.x” so I’m pretty sure they are updating it to Godot 4! But actually answering your question, I don’t know any alternatives, I’m sorry.
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Applying a texture to each vertex via a shader?
If you look for further options, look at the vertex painter can help you with doing some manual stuff.
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Mesh Painter Plugin
Only took a quick glance, but what you're doing is texture painting, right? Just a suggestion: maybe you want to rename it to "Godot Texture Painter" (or similar). This way, users will see quicker the difference to vertex painting, for which there is also a plugin: https://github.com/tomankirilov/VPainter
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I just released a 3D game made on Godot!
- https://github.com/tomankirilov/VPainter/
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The terrain/vertex colour shader I made a while ago for a LOD system test is now on my GitHub godot-extras repo
Painting in the video was done with the VPainter addon (https://github.com/tomankirilov/VPainter)
godot_heightmap_plugin
Posts with mentions or reviews of godot_heightmap_plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-08.
- Is it possible to hide faces of a cube that player cant see?(optimization)
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Godot 4 Terrain
Zylann's repo has a v4-compatible branch that was last updated 4 days ago, and there seems to be another one working on this, and another one published a few months ago, plus there are lots of videos out there about doing it in other tools and then just importing the heightmaps / splatmaps in Godot (e.g. from devmar's YT channel).
- Terrain in Godot 4
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What projects / addons / libraries are you missing in 4.0?
godot_heightmap_plugin
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How do people make 3D levels for their games in Godot?
Back in 3.0 I was using this plugin for heightmap terrain: https://github.com/Zylann/godot_heightmap_plugin
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Will Zylann terrain addon be ported to Godot 4.0 ?
source: https://github.com/Zylann/godot_heightmap_plugin/issues/279
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Painting meshes in Godot like the Unity Terrain
You can create terrain and paint it with the zylann.hterrain plugin. Currently only supports Godot 3.x.
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Godot for AA/AAA game development - What's missing?
Sweet, how's the tooling to actually make a playable textured level from a heightmap though? In 3.0 I had to rely on Zylann's excellent plugin which was all well and good but I needed to compile it for each platform I wanted to ship on, and editor integration was good but not perfect. Also procedural generation of terrain in-game wasn't practical.
As we know, there's a lack of a node similar to Unreal's Landscape and Unity's Terrain. I believe this hurts Godot more than generally assumed. There is of course Zylann's plugin for 3.x, but I believe an officially supported node for this would be incredibly beneficial. Zylann's plugin will most likely get updated for 4.x eventually, but I personally know people who were shocked to find out that this functionality was not in Godot 4 when it had so many improvements for 3D - and it ended up being the deal breaker that pushed them away.
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I made a terrain editor for Godot 4
The one I know is Zylann.hterrain which is gdscript but also not updated for 4.x