UnityResolutionDialog
Replacement for Unity's built-in resolution dialog (aka Screen Selector) that was removed in Unity 2019.3. Works both up front (simply make it the first scene) and as a popup dialog (default key: ESC). Intended for development / testing purposes but can also be used in production. (by CodeSmile-0000011110110111)
Doc
Documentation about various REAPER related topics. (by ReaTeam)
UnityResolutionDialog | Doc | |
---|---|---|
1 | 3 | |
111 | 53 | |
- | - | |
0.0 | 7.6 | |
almost 4 years ago | about 1 month ago | |
C# | HTML | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityResolutionDialog
Posts with mentions or reviews of UnityResolutionDialog.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-08.
-
A Petty Message to Game Devs
However, there's a community alternative that you could add your own settings to.
Doc
Posts with mentions or reviews of Doc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-08.
- REST API?
-
Is it possible to make custom actions using actions from different sections?
Check it out here: https://www.extremraym.com/cloud/reascript-doc/
-
A Petty Message to Game Devs
But yes, Reaper is great and is the backbone of a lot of audio automation in the industry. If you're interested in that you can point the reaper executable at a file listing all your WAVs, output format options, and RfxChain references: https://github.com/ReaTeam/Doc/blob/master/REAPER-CLI.md