UI-Input
Unity project for building common behaviors/shared framework for games. [Moved to: https://github.com/tatmanblue/Unity-Shared] (by tatmanblue)
Unity-Shared
Unity project for building common behaviors/shared framework for games. (by tatmanblue)
UI-Input | Unity-Shared | |
---|---|---|
3 | 3 | |
1 | 1 | |
- | - | |
7.7 | 7.2 | |
over 1 year ago | 4 months ago | |
C# | C# | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UI-Input
Posts with mentions or reviews of UI-Input.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-08.
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Sharing code with symlinks?
IDK if this helps: I export 4 different unity packages from this unity project. And I import them in other unity projects.
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Code Structure And Dependencies In Unity
If you haven't already considered it, one way to help with dependencies is to use an injection framework of some type. It doesn't to be complex (like a full DI system) to increase the decoupling/cohesion. This is a simple example of a service locator which is a form of reducing dependencies.
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New to using Singletons and unity in general. There are two main problems. 1: My SpawnManager has a hidden dependency that makes it reliant on GameManager or breaks. 2: My project doesn't work loading from any scene as all my Singletons are created only once in the main menu. Correct me please?
One is using a service look up pattern. Then the only literal reference is to the service locator and interfaces. This is an example of my own cheap implementation of a service locator.
Unity-Shared
Posts with mentions or reviews of Unity-Shared.
We have used some of these posts to build our list of alternatives
and similar projects.
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Calling a manager from nested object.
Another amazingly similar implementation: link
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Get UI Element's Data Without Coupling
A simple example of the service locator and it being applied.
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Singletons In Unity - How To Implement Them The Right Way
Keep in mind that a singleton doesn't have to derive from Monobehavior to be useful in unity. Here's a simple example and how it can be used in unity
What are some alternatives?
When comparing UI-Input and Unity-Shared you can also consider the following projects:
UnityMeshSimplifier - Mesh simplification for Unity.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
SIPSorcery - A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.
MyBox - MyBox is a set of attributes, tools and extensions for Unity
ParrelSync - (Unity3D) Test multiplayer without building
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files