TrueCraft
omnisharp-vscode
TrueCraft | omnisharp-vscode | |
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14 | 65 | |
2,070 | 2,592 | |
- | - | |
0.0 | 9.0 | |
about 5 years ago | 11 months ago | |
C# | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TrueCraft
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Are there sandbox games that attempt to replicate the feel of alpha/beta Minecraft?
There was TrueCraft that attempts to reimplement Beta 1.7.3 but it has been abandoned for a few years now.
- Minecraft Classic
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Minecraft: Java Edition 1.19.2 Is Out
You might find this project interesting: TrueCraft (The physics are really janky in my experience unfortunately.)
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Minecraft 1.19.1 Pre-release 5 Is Out!
Calling the ability of third party launchers to launch Minecraft a feature of Minecraft seems odd. I imagine you could make a launcher for pretty much any game for Windows (or many Linux-based operating systems)). I don't think that makes game launchers illegal in general though, but it does mean that launchers are not necessarily legal in all cases (i.e. if the launcher does something illegal, like circumvent DRM). I don't know how to tell if a launcher is circumventing DRM by for example lying to the Minecraft client to trick it into allowing play, other than by examining the source code of the launcher and/or Minecraft and I don't have time to do that (plus I'd like to be able to freely contribute to projects like TrueCraft).
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Minecraft 1.19.1 Pre-Release 2 Is Out
You might be interested in TrueCraft, or other third-party clients/servers, or perhaps MineClone (not a re-implementation, but just a similar game). All of these are incomplete I think, for now.
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I feel like im going to stop playing during 1.19
That said, if you want to go back to when Minecraft was simple, you might be interested in TrueCraft (It's not very playable IMO, but it is interesting.).
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In-Game Chat Moderation and Reporting
Well, I guess I am sort of repeating things I don't fully understand. I've never actually read the source code of Minecraft, because I want to be allowed to contribute to re-implementations like TrueCraft, for example (even though currently, I don't really have the skills to do that).
- The server software iceberg
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Minecraft Written in C Code (Java to C Code)
There was TrueCraft which was a clean room implement of Minecraft beta 1.7.3 in C#.
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Selling my own GPL software, part 1: a lot of hurdles
Your comment intrigued me so I did a little bit of digging.
> I remember Drew DeVault (sircmpwn) used to have a big scary warning saying if I have looked at the official minecraft code, I should not contribute to truecraft (now archived I believe).
The repository is indeed archived, but is still available on GitHub. It was changed in 2015 [0]. The older notice is as you recall:
> Pull requests will be rejected from authors who have read any decompiled official Minecraft code.
The current notice [1] adds some other ways the formerly rejected developers could get involved:
> If you are a developer, you have two paths. If you have not read the Minecraft source code, you are what we call a "clean dev", and you should stay that way. If you have read the source code, you are what we call a "dirty dev", and the way you can contribute is different. If you are a clean dev, you're welcome to contribute to this repository by adding features and functionality from Minecraft Beta 1.7.3, fixing bugs, refactoring, etc - the usual. Send pull requests with your work.
> If you are a dirty dev, you are more limited in how you can help. You can work on projects that are related to TrueCraft, but not on TrueCraft itself. Direct contributions that you can participate in includes the website and the artwork. You can also work on things like helping to build a community by spreading the word, participating in IRC or the subreddit, etc. You may also work on reverse engineering Minecraft to provide documentation for clean devs to use - see reverse engineering guidelines on the wiki for details on how you can do this. Under no circumstances may you ever share any code with a clean dev, decompiled or otherwise.
[0] https://github.com/ddevault/TrueCraft#get-involved
[1] https://github.com/ddevault/TrueCraft/commit/fcfd3886746fd1f...
omnisharp-vscode
- Microsoft is going to release new open-source vscode extension and C# language server to replace omnisharp
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Visual Studio for Mac Roadmap?
They announced a year ago they are working on better C# support in VSCode https://github.com/omnisharp/omnisharp-vscode/issues/5276
- How to Setup VSCode for C# Programming In Less Than 3 Minutes (From a Microsoft Software Engineer)
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Duda carrera: C#/.NET vs. Node/Express
OmniSharp (soporte de C# en VS Code): Licencia MIT
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Microsoft eyes partnership with Firefox to make Bing its primary search engine
Let me try to find that post. It's basically the drama around this
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MSFT is forcing Outlook and Teams to open links in Edge and IT admins are angry
> They did a wonderful job with C# and .NET Core.
And VSCode. One thing all three have in common is that they are all FREE to use--they don't make Microsoft any money directly.
And, for the segment of the developer tools market that wrangles C# code, if VSCode gets too good, it becomes a threat to a cash cow: Visual Studio.
Start here: https://github.com/OmniSharp/omnisharp-vscode/issues/5276#is...
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Bug? - VSCode set to english but only the console's bugs are in german.
Sounds like this issue https://github.com/OmniSharp/omnisharp-vscode/issues/2513
- How do I change the language of error hints to english?
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What is .NET, and why should you choose it? - Microsoft DevBlog
Open source. OP is referencing a decision Microsoft made last year to include some closed-source components, in particular the debugger from Visual Studio, in the default C# extension for Visual Studio Code. There is a Samsung-provided open source debugger available if you absolutely require it, but the closed source stuff doesn't have any usage restrictions afaik.
What are some alternatives?
web-minecraft - PoC Minecraft client written in Javascript (1.16.5 offline mode working)
format - Home for the dotnet-format command
No-Chat-Reports - Disable Player Chat Reporting and make user messages untrackable.
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.
Pojav launcher - A Minecraft: Java Edition Launcher for Android and iOS based on Boardwalk. This repository contains source code for iOS/iPadOS platform.
vscodium - binary releases of VS Code without MS branding/telemetry/licensing
MultiMC5 - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once [Moved to: https://github.com/MultiMC/Launcher]
netcoredbg - NetCoreDbg is a managed code debugger with MI interface for CoreCLR.
PolyMC - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once (Fork of MultiMC)
Visual Studio Code - Visual Studio Code
emailengine - Headless email client
micro-editor - A modern and intuitive terminal-based text editor