TransitionKit
Modular, extensible transitions in scene and between scenes (by prime31)
MessageKit
Decoupled message sending system meant as a replacement for SendMessage and its variants. (by prime31)
Our great sponsors
TransitionKit | MessageKit | |
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1 | 4 | |
305 | 124 | |
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0.0 | 0.0 | |
over 5 years ago | over 5 years ago | |
C# | C# | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TransitionKit
Posts with mentions or reviews of TransitionKit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-29.
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Most projects, from the same github account: https://github.com/prime31/GoKit - tweening https://github.com/prime31/TransitionKit - transitions https://github.com/prime31/RecyclerKit - pooling
MessageKit
Posts with mentions or reviews of MessageKit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-29.
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Performance Concern with Events for hit/attack recognition
do not use SendMessage(), it is very slow, stay event based, if you wish to go message based, at least consider something like prime31's https://github.com/prime31/MessageKit, much faster and is in your 'managed' code.
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Invoking on the same frame?
eitherway I would recommend prime31's messageKit (https://github.com/prime31/MessageKit) over unity's SendMessage(). avoids any reflection fun-times and is better at avoiding crossing the native > managed code barrier at runtime.
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Should I use Dependency Injection for everything?
Messaging Systems (https://github.com/prime31/MessageKit) (be careful not to get into a spaghetti mess)
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Absolutely every project. I genuinely cannot do Unity without it: https://github.com/prime31/MessageKit - decoupled messaging
What are some alternatives?
When comparing TransitionKit and MessageKit you can also consider the following projects:
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
NaughtyAttributes - Attribute Extensions for Unity
Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity
GoKit - Lightweight tween library for Unity