Towel
OneOf
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Towel
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What your hidden nuget gems ?
Towel - Throw in the towel! data structures, algorithms, mathematics, metadata, extensions, console, and more - https://github.com/ZacharyPatten/Towel
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More C# Console Games
PacMan is... a PacMan clone in the console. Get the dots. Dodge the ghosts. It's not intended to be very faithful though. I didn't research the AI of the ghost, I just came up with my own AIs that worked. Here is what I did for the ghost AIs: - Ghost a: follows you via Dijkstra Path Finding and updates every 6 frames (faster) - Ghost b: randomly moves and updates every 6 frames (faster) - Ghost c: follows you via Dijkstra Path Finding and updates every 12 frames (slower) - Ghost d: randomly moves and updates every 12 frames (slower) Note: for this game I pulled in a reference to my nuget package Towel because it includes generic versions of the Dijkstra Path Finding algorithm.
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Best data structures and algorithms packages?
Can you give an example? BCL covers the most common algorithms and data structures, so...? There's also a whole pack of additional algorithms and data structures by u/ZacharyPatten: https://github.com/ZacharyPatten/Towel
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SLazy<T> (a struct alternative Lazy<T>)
Unit Tests
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SLazy<T> (a struct alternative to Lazy<T>)
Source Code
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DSA and time complexities
I have a GitHub project with generic data structures and algorithms here: https://github.com/ZacharyPatten/Towel It has 18 of the common comparison-based sorting algorithms.
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Mathematics/Scientific computing libraries
I don't know specifically what you are looking for, but I have a project called Towel that has generic vectors. If interested: https://github.com/ZacharyPatten/Towel.
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What I learned about C# from job interviews
https://github.com/ZacharyPatten/Towel/blob/070d454f3fcdc5c632bf68547911718b324cf6ae/Examples/DataStructures/Program.cs#L247
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Random Generation (with efficient exclusions)
Notice how algorithm #1Pool Tracking is dependent on the range of possible values while algorithm #2 Roll Tracking is not. This means if you have a relatively large range of values, then algorithm #2 is faster, otherwise algorithm #1 is faster. So if you want the most efficient method, you just need to compare those runtime complexities based on the parameters and select the most appropriate algorithm. Here is what my "Next" overload currently looks like: See Source Code Here
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How to parse console app arguments and auto create help pages
Here is an example if interested: https://github.com/ZacharyPatten/Towel/blob/master/Examples/CommandLine/Program.cs All I have to do is add the [Command] attribute onto the methods and call "HandleArguments".
OneOf
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The Monad Invasion - Part 1: What's a Monad?
OneOf
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Discriminated Unions: Essa feature faz falta no CSharp
Inclusive, para suportar esse tipo de funcionalidade, foi criada a biblioteca OneOf: mcintyre321/OneOf: Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching (github.com)
- Easy to use F#-like ~discriminated~ unions for C# with big compile time matching
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Rolled my own Result<T,E> type that seems to work better than others.
Then I found discussion of the OneOf package, and then found some simpler Result code. I tried using that code but I found the use of Match and lambdas meant I couldn't simply break out of the loop in my example.
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What's new in C# 12: overview
Until that feature lands there's this https://github.com/mcintyre321/OneOf which is pretty nice.
- The combined power of F# and C#
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Exception handling between controller and service
Yep, it's called result pattern, aforementioned above. There was two highlighted implementations - OneOf, FluentResults.
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Have you heard of AnyOf .NET Lib?
No he didn't. He made a video of the OneOf library. Not this one.
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Have you heard of AnyOf C# Library?
We already have OneOf https://github.com/mcintyre321/OneOf I've used it in Production multiple times and it's an awesome way to keep everything strongly typed and eliminate null reference exceptions.
- What your hidden nuget gems ?
What are some alternatives?
C# Algorithms - :books: :chart_with_upwards_trend: Plug-and-play class-library project of standard Data Structures and Algorithms in C#
language-ext - C# functional language extensions - a base class library for functional programming
Algorithmia - Algorithm and data-structure library for .NET 4.5.2+/Netstandard 2.0+. Algorithmia contains sophisticated algorithms and data-structures like graphs, priority queues, command, undo-redo and more.
csharp-monad - Library of monads for C#
awesome-software-architecture - A curated list of awesome articles, videos, and other resources to learn and practice about software architecture, patterns, and principles.
ValueOf - Deal with Primitive Obsession - define ValueObjects in a single line (of C#).
xaml-math - A collection of .NET libraries for rendering mathematical formulae using the LaTeX typesetting style, for the WPF and Avalonia XAML-based frameworks
csharplang - The official repo for the design of the C# programming language
Akade.IndexedSet - A convenient data structure supporting efficient in-memory indexing and querying, including range queries and fuzzy string matching.
Rop.OneOfExtensionGenerator - OneOf Helper Extensions Source Generator
Cocona - Micro-framework for .NET console application. Cocona makes it easy and fast to build console applications on .NET.
TensorFlowSharp - TensorFlow API for .NET languages