TinyDi
RichTextKit
TinyDi | RichTextKit | |
---|---|---|
1 | 3 | |
1 | 778 | |
- | - | |
1.2 | 9.6 | |
about 1 year ago | 16 days ago | |
Swift | Swift | |
MIT License | MIT License |
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TinyDi
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First package
Get the project here: [Github]
RichTextKit
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It's amazing that SwiftUI lacks rich text editing features.
Previously I used RichTextKit. Note how they’ve organized the code, all to prevent dangling references of TextViews. I’ve since moved on to implementing the editor as a native webview since I was starting to not see much benefit to implementing text editing natively.
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30,000 lines of SwiftUI in production later: We love it but you know there was going to be a “but”
Also, when we have mixed the two, in general the results haven’t been impressive from a dev and user perspective. For example, we’re leveraging a `UITextView` for the text control on the back of cards. Although it addressed some of the limitations/issues with a `TextEditor`, it comes with issues of its own. Personally find having the ability to bridge the experience using both frameworks extremely convenient but on the flip side inelegant. So we’re considering replacing it with a rich text control developed by someone who has focused on the problem themselves: [Daniel Saidi and his RichTextKit](https://github.com/danielsaidi/RichTextKit).
- Looking for advice on best practices for implementing a Scrollview divided into A4-sized pages (word processor)
What are some alternatives?
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