Tilemapp5js
CalDOM
Tilemapp5js | CalDOM | |
---|---|---|
1 | 3 | |
0 | 188 | |
- | - | |
5.7 | 2.7 | |
about 1 month ago | almost 3 years ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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Tilemapp5js
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Blazingly fast tilemaps in p5.js
When using tilemaps in p5.js, especially in canvas mode, you might just go with the approach this library uses: https://github.com/RandomGamingDev/Tilemapp5js and just draw every tile every frame which is slow. The next best thing is to simply render it to another canvas and then render any changes over it when needed, but this takes up a bunch of vram, requires multiple canvases, as well as still being best used with chunks for performance reasons, and using the CPU for all tile calculations.
CalDOM
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An agnostic, reactive and minimalist (3kb) JavaScript UI library
Introducing CalDOM, an agnostic, reactive & minimalist (3kb) JavaScript UI library with direct access to native DOM.
Instead of pulling you into a library-specific magical world, CalDOM let you fully access the DOM directly while keeping the reactivity. A 2-in-1 virtual-DOM & no-virtual-DOM approach if you will.
So you could take full advantage of native APIs & mix it with other libraries to gain superior performance & flexibility in the development process.
CalDOM does not require any dependency or tooling. It does not introduce any new syntax. Just pure JS.
This is the first time I’m publishing something like this. This was a simple jQuery alternative I made myself years ago & kept on improving it slowly. Worked really hard during the last few months to add reactivity and get it to this level.
Please check it out & let me know what you think, the good, bad & your suggestions to improve it.
Also, it's great if you could contribute to the project: https://github.com/dumijay/CalDom
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Introducing CalDOM: An agnostic, reactive & minimalist 3kb UI library
Also, need your help to make it more awesome :) https://github.com/dumijay/CalDom
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An agnostic, reactive & minimalist (3kb) UI library with direct access to native DOM
It's great if you could contribute to the project. It's open-source (MIT licenced) & available on GitHub.
What are some alternatives?
ConwaysGameOfLife - A super fast GPU and more specifically WebGL based version of Conway's game of life.
jsdom - A JavaScript implementation of various web standards, for use with Node.js
WebGL2p5 - A simple library that replaces the classic WebGL 1 of p5.js with WebGL2
cash - An absurdly small jQuery alternative for modern browsers.
GLTilemapp5js - A tilemap library for p5.js's OpenGL mode that is optimized to draw tilemaps within a single draw call
pFreak - pFreak is a unit-level 2-in-1 JavaScript benchmarking and testing framework.
hyperHTML - A Fast & Light Virtual DOM Alternative
ZzFX - A Tiny JavaScript Sound FX System
htm - Hyperscript Tagged Markup: JSX alternative using standard tagged templates, with compiler support.
s2 - A data-binding function for the DOM.
uinix-ui - A minimal framework-agnostic and configurable UI system to build UI systems. Your system your rules 🤘.
pearl-js - A Javascript library for building Browser User Interfaces.