ThinkDSP
JUCE
ThinkDSP | JUCE | |
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14 | 105 | |
3,734 | 6,133 | |
- | 1.9% | |
5.4 | 9.5 | |
5 months ago | 2 days ago | |
Jupyter Notebook | C++ | |
- | GNU General Public License v3.0 or later |
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ThinkDSP
- How can I learn Digital Signal Processing fully ?
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Software skills
There's a free book online called Think DSP that teaches you how to design and visualize filters in Python: https://greenteapress.com/wp/think-dsp/
- Think DSP: An Introduction to Digital Signal Processing in Python
- What programming environment do you recommend for implementing some DSP theory?
- What resource do you suggest to learn DSP from for embedded applications?
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Fourier Series Visualisation with D3
https://greenteapress.com/wp/think-dsp/
It can be bought, but is available for free. Code is also available via GitHub. It uses Python and Jupyter.
"The premise of this book (and the other books in the Think X series) is that if you know how to program, you can use that skill to learn other things. I am writing this book because I think the conventional approach to digital signal processing is backward: most books (and the classes that use them) present the material bottom-up, starting with mathematical abstractions like phasors."
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Mathematical Python project ideas that are not ML
How about Think DSP: Digital Signal Processing in Python - https://github.com/AllenDowney/ThinkDSP
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C++ for numerical programming
My application is signal processing and tried to reproduce parts of https://github.com/AllenDowney/ThinkDSP in C++. https://gitlab.com/cpp8/thinkdsp.git and supplemented with some others. Documentation in https://github.com/RajaSrinivasan/assignments.git
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Recommended DSP Books
Think DSP
- Ask HN: How to get started with audio programming?
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
dsp_examples
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
overtone - Collaborative Programmable Music
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
helm - Helm - a free polyphonic synth with lots of modulation
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
gen-rack - Create VCV Rack modules from gen~ exports
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
thinkdsp
audiogridder - DSP servers using general purpose computers and networks
zynaddsubfx - ZynAddSubFX open source synthesizer
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.