The-Linux-Programming-Interface
Src of The Linux Programming Interface and its Rust implementation (Exercise included) (by SteveLauC)
G10-OpenGL
G10 is a game engine built on OpenGL and SDL. (by Jacob-C-Smith)
The-Linux-Programming-Interface | G10-OpenGL | |
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1 | 1 | |
7 | 2 | |
- | - | |
2.5 | 0.0 | |
6 months ago | almost 2 years ago | |
C | C | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
The-Linux-Programming-Interface
Posts with mentions or reviews of The-Linux-Programming-Interface.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to get better at systems/OS programming with Rust
If you wanna learn Linux system programming (Theory knowledge & Real world code), The Linux Programming Interface is really a good book to go with. The source code of this book is written in C, if you want some rust code, you can take a look at my repo, I have the first 20 chapters implemented.
G10-OpenGL
Posts with mentions or reviews of G10-OpenGL.
We have used some of these posts to build our list of alternatives
and similar projects.
-
So i started using an OpenGL tutorial, but i am unable to make the shader be used from the program itself.
I can help. I have a function that compiles a shader from shader text in my code base. Please refer to https://github.com/Jacob-C-Smith/G10/blob/main/GXShader.c, line 327
What are some alternatives?
When comparing The-Linux-Programming-Interface and G10-OpenGL you can also consider the following projects:
timer-mechanism - Using Timer Mechanisms for Linux
computersystems - Incremental system software for Raspberry Pi. From a blinking LED to a video game.
coursebook - Open Source Introductory Systems Programming Textbook for the University of Illinois
ui - Callback driven user interface library written with SDL2