TOSIOS
Octo
TOSIOS | Octo | |
---|---|---|
7 | 8 | |
353 | 651 | |
- | - | |
3.4 | 5.9 | |
14 days ago | 6 months ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
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TOSIOS
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Ask HN: Show me your half baked project
https://github.com/halftheopposite/TOSIOS: never brought the game to the "fun" part of what a game is supposed to be, but at least it serves as educational.
https://github.com/halftheopposite/graph-dungeon-generator: what was supposed to be circular graph dungeon generator, ended up being a tree dungeon generator.
https://webcursors.click - I should have spent more time thinking about solving a problem that doesn't exist and clearly you can feel that there's something missing.
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I'm an hobbyist game dev doing a survey on other game devs and need your help!
TOSIOS https://github.com/halftheopposite/TOSIOS (open source browser game)
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Where to start with online multiplayer?
Shameless promotion of an open-source project I've been working on in the last years and has attracted many beginner developers https://github.com/halftheopposite/TOSIOS.
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How do indie devs make scalable multiplayer games?
I've had a bit of experience going through this and I've maintained an open-source project for people to build their own multiplayer game or see how it works (see https://github.com/halftheopposite/TOSIOS).
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You like pirates, cannons, and sailing around the globe? Look no more! I'm looking for testers to try out my browser multiplayer game
I do not plan to open-source it for now, but I have created another open-source project named TOSIOS - The Open-Source io shooter which is using Colyseus and client-side prediction and that you can check out at https://github.com/halftheopposite/TOSIOS. I hope to make some big update to that project as well as I didn't do much on it for the past year. I also hope to write a few articles on creating multiplayer games.
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I created a procedural dungeon generator and editor in the browser
This is not a game per se, but more of an open-source toy that I plan to integrate into another of my open-source project https://github.com/halftheopposite/tosios in the incoming weeks.
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Show HN: I created a procedural dungeon generator and editor using BSP
Hello HN!
I created this hobby-project to learn more about procedural generation and decided to start with the classic but efficient Binary-Space Partitioning method. I also wanted to look at the auto-tile algorithm for the editor and renderer.
I plan to integrate this dungeon generator into my other open-source project https://github.com/halftheopposite/tosios to add more roguelike elements to it and better gameplay elements.
This generators code is also available on NPM at https://npmjs.com/package/@halftheopposite/dungeon.
Octo
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Ask HN: Show me your half baked project
1. Octo, a CHIP-8 assembler: https://github.com/JohnEarnest/Octo
P.S. Octojam 10 runs until 12:00 AM PST on November 1st! See the following if you're interested! https://itch.io/jam/octojam-10
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Is there a pointer equivalent of declaring an array?
In addition to what other posters suggested, it could be a good idea to try assembly languages as a way to manually work with locations in memory. Something like Octo could be fun if you want to try memory manipulation without worrying about real-world complexities like syscalls and memory alignment. If you want something extra challenging, you could always try x86 / amd64 assembly. Some C compilers even support inline assembly if you want to mix C and assembly.
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How do I make a "game" for Chip8?
Yes, Octo is the most used tool to create CHIP-8 programs today. John has a little introduction text for writing in its dialect here: https://github.com/JohnEarnest/Octo/blob/gh-pages/docs/BeginnersGuide.md
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Feedback on my very own C++ CHIP8 Interpreter/Emulator
I also want to thank you all for all the advice you gave to me and others about CHIP8. It was very helpful to read some posts here ! I also used John Earnest's OCTO a lot for debugging.
- Octo
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Is chip 8 emulator flicker normal?
The octo FAQ touches on this "pre-xoring" technique, and theres a worked example of doing this data preparation in macros. I've also written varioustools that can handle the xoring for you.
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Executable PNGs
In my own system, Octo[0], I encode programs and their metadata in a similar steganographic fashion in GIF files. As others have noted here, both GIF and PNG offer extension mechanisms and ways to embed "comments", but popular image-sharing sites universally re-encode images and discard this data. The advantage of GIF over PNG (for my purposes) is that I store an arbitrary payload in a fixed-looking image by creating additional frames of animation.
In the past, I've also used a different technique- if you simply concatenate a PNG onto a JAR (which is really just a ZIP archive) you end up with a file that acts like a PNG unless you change the extension to JAR, in which case it acts like a Java executable. This works because the PNG header is at the beginning of the file, while the ZIP header is at the end. Nowadays, though, desktop Java is pretty much dead, so it's a less exciting party trick.
[0] https://github.com/JohnEarnest/Octo
What are some alternatives?
colyseus - ⚔ Multiplayer Framework for Node.js
vis-chip-8 - Visual Chip-8 Emulator
super-auto-pets-db - This database website is an un-official guide and reference for the pets, food and stats from the game Super Auto Pets.
chip8-test-rom - ROM for testing chip8 emulator
dungeon - A configurable and editable dungeon generator using Binary-Space Partitioning and hand-made rooms. [Moved to: https://github.com/halftheopposite/bsp-dungeon-generator]
chip8-test-suite - A collection of ROM images with tests that will aid you in developing your own CHIP-8, SUPER-CHIP or XO-CHIP interpreter (or "emulator")
LandOfTheRair - Land of the Rair is a full-blown MORPG styled like the MUDs of olde, featuring hours upon hours of gameplay.
wasm4 - Build retro games using WebAssembly for a fantasy console.
TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool
pixload - Image Payload Creating/Injecting tools
filters - Collection of community-authored custom display filters for PixiJS
chip8Archive - A repository of community-submitted Chip8 programs and their metadata