TOGVM-Spec VS DataLang

Compare TOGVM-Spec vs DataLang and see what are their differences.

TOGVM-Spec

Specification and test cases for TOGVM (by TOGoS)

DataLang

Specification and refernce implementation of DataLang (by FransFaase)
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TOGVM-Spec DataLang
2 2
0 2
- -
4.4 0.0
9 months ago almost 4 years ago
PHP
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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TOGVM-Spec

Posts with mentions or reviews of TOGVM-Spec. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-13.
  • The AST Typing Problem
    1 project | news.ycombinator.com | 14 Aug 2023
    Make each AST node an RDF node and then you can cram whatever information into it you want. That's the approach I've been taking with https://github.com/TOGoS/TOGVM-Spec/, anyway.

    Of course, for conveniently and safely manipulating in memory in $programming_language, you're probably going to want to define some structs/ADTs/whatever that only contain the data a given compilation stage is actively working with.

    I've been thinking that what I need is a system that allows me to quickly define different lower-level datatypes for representing different views of the conceptual types and automate, to some degree, translation between them, so then each part of the system can work with objects designed specifically to be processed by it with minimal fuss.

    A technical reason for avoiding those specialized types might be that the computer then has to spend more time transforming from one schema to the next. I would think that in practice this isn't any worse than having to do a lot of null checks.

    A more human reason is that it could bean a combinatorical explosion of AST types. I guess this is where my idea about lightweight variations comes in.

    In TypeScript this kind of thing might not be so bad, since any object can be downcast with no cost to a type that contains a subset of the information, and variations on types can be easily defined without even necessarily being named, e.g. `ASTNode & HasResultType & HasSourceLocation`.

  • Six programming languages I’d like to see
    28 projects | news.ycombinator.com | 13 Jul 2022
    As far as graph-based languages and languages with arbitrary metadata and relationships between objects are concerned, I've been mulling over a language where expressions are represented as RDF graphs and that has built-in support for manipulating RDF graphs. I've use the concepts as an intermediate representation for functional expressions in a few different systems (including Factorio's map generator), but haven't yet had the motivation to really flesh it out into a full-blown language. https://github.com/TOGoS/TOGVM-Spec

DataLang

Posts with mentions or reviews of DataLang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-13.
  • Six programming languages I’d like to see
    28 projects | news.ycombinator.com | 13 Jul 2022
    If you mean with a Graph language, a complex data structure language, you might have a look at https://github.com/FransFaase/DataLang which gives some ideas about modelling complex data structures and where I talk about the different kind of reference that you might want in such a language.
  • The concepts behind Data-Oriented programming
    1 project | news.ycombinator.com | 17 Mar 2021
    I am also interested in data-oriented programming, but think we should have a data model where existence dependencies are a core concept and not derived. I have been thinking about this for a long time and have come up with some ideas in a small language, which I called DataLang (a name that already has been used for some other formalisms) and can be found at https://github.com/FransFaase/DataLang

What are some alternatives?

When comparing TOGVM-Spec and DataLang you can also consider the following projects:

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prusti-dev - A static verifier for Rust, based on the Viper verification infrastructure.

scenebuilder - Scene Builder is a visual, drag 'n' drop, layout tool for designing JavaFX application user interfaces.

docs - Red-related user documentation repository

plasmic - Visual builder for React. Build apps, websites, and content. Integrate with your codebase.

imba - 🐤 The friendly full-stack language

cells - A Common Lisp implementation of the dataflow programming paradigm