TES5Edit
vortex
TES5Edit | vortex | |
---|---|---|
19 | 8 | |
705 | 1,051 | |
1.6% | 6.5% | |
9.6 | 8.4 | |
2 days ago | 3 days ago | |
Pascal | Verilog | |
Mozilla Public License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TES5Edit
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My ESP now says <NOT ESL Capable - no more IDs remaining>. What exactly does this mean?
See the The Case for Exclusively Supporting .esm Files in Starfield (midway on the page).
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TexGen issue?
The Source Code Form is available at https://github.com/TES5Edit/TES5Edit
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New to PC modding, looking for tips
You can find it here, by the way. Just make sure to run it through MO2, otherwise it won't find your plugins.
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STEP Guide 2.2.0 released!
I can see they use xEdit from NM (link) but they also mention only "-SSE" argument on cleaning. 4.0.4 NM version of xEdit also needs "-DontCache" argument, you can read issue 803, it was fixed in further experimental versions but not in the NM release. If anyone use 4.0.4 they absolutely need "-DontCache" to avoid missing parts of Soul Cairn and Apocrypha.
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SSEEdit with GoG
Github
- How to install a mod absolutely without any mod manager, even built-in one (plus some nice tricks)
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Craftman's Manual Location
xEdit is one of the main modding tools. It allows you to view and edit .ESP, .ESM, and .ESL files, view conflicts between these files, and a whole lot more (I'm really selling it short there). It's available here, with an installation tutorial here
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Bijin NPCs SE certain NPC issues
Also I suggest updating your SSEEdit, it's up to 4.1.4 now https://github.com/TES5Edit/TES5Edit/releases
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Skyrim SE Mod Quest Missing Debella Priestess Quest help
Download it from Github: https://github.com/TES5Edit/TES5Edit
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[FO4] "must have a FormID" ?
First, "copy as overwrite into" in FO4Edit 4.0.3 gave me an "assertion failure in line 15543" and empty records, something like this https://github.com/TES5Edit/TES5Edit/issues/651 . Supposedly, it's fixed in TES5Edit 4.0.3h but I have no idea of how to build it from source and if it will work with FO4.
vortex
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Vortex: OpenCL Compatible RISC-V Gpgpu
there have been quite a few threads about "reasonably priced" FPGA platforms and https://github.com/vortexgpgpu/vortex/blob/master/docs/fpga_... will interest you, but regrettably I haven't ever tried to use an FPGA to speak to whether their verilog only targets one of them, or "bring your own," and for sure I'm not the right person to speak to how much such a stunt would cost
It would make for a helluva blog post, though, or set up a shopify selling pre-made ones for people like you :-)
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FOSS News International #5: November 29 - December 5, 2021
vortexgpgpu/vortex (github.com)
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Hacker News top posts: Nov 30, 2021
Open source RISC-V GPGPU\ (29 comments)
- Open source RISC-V GPGPU
- Vortex GPGPU
- Open source RISC-V GPU
What are some alternatives?
xedit-scripts
tesseract-ocr - Tesseract Open Source OCR Engine (main repository)
zedit - An integrated development environment for Bethesda Plugin Files.
lutris - Lutris desktop client
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
python-wasm - Build scripts and configuration for building CPython for Emscripten
Vortex - Vortex Development
smash - An application that provides a means of performing automatic conflict resolution between multiple Bethesda Plugin Files for TES and Fallout games.
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
skyui - SkyUI interface mod for Skyrim.