SwiftlyRT
plotoptix
SwiftlyRT | plotoptix | |
---|---|---|
1 | 4 | |
10 | 475 | |
- | 0.8% | |
3.6 | 8.2 | |
8 months ago | about 2 months ago | |
Swift | Python | |
- | GNU General Public License v3.0 or later |
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SwiftlyRT
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I still haven’t made a app that can run on Xcode after 2 months of trying to learn swift.
I've mentioned before that I'm working through Jamis Buck's Ray Tracer Challenge book. Here's one implementation in Swift, where the dev made ray intersections an enum, which is an interesting choice. This one makes it a struct, which was also my approach.
plotoptix
- Data visualisation and ray tracing in Python based on OptiX framework
- GitHub - rnd-team-dev/plotoptix: Data visualisation and ray tracing in Python based on OptiX 7.5 framework.
- Data visualisation and ray tracing in Python based on OptiX 7.5 framework
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The Moon, large and sweet render from the Moonscapes collection
Thx! It is plotoptix, a package for ray tracing in Python, actually written by me ;)
What are some alternatives?
pyrender - Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
panim - Paradoxical ANIMation
3D-Rendering-Desktop-App - 3D rendering engine made using Python as an exploratory adventure into the world of 3D graphics.
c-ray - c-ray is a small, simple path tracer written in C
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
BlendLuxCore - Blender Integration for LuxCore
Python-Raytracer - A basic Ray Tracer that exploits numpy arrays and functions to work fast.
pyopencl - OpenCL integration for Python, plus shiny features
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
linon - Non-Linear Ray Casting on the web, and on your desktop too
ProtoTracer - 3D rendering and animation engine for multifaceted displays on microcontrollers
Vanilla-RTX - Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX